toys The Greatest Action Figure Playsets of the '80s and '90s  

Greg Hahn
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List Rules Vote up the hugest, coolest action figure playsets you daydreamed about having as a kid.

For any action figure-loving child growing up, the holy grail of any collection was an oversized playset. Not every kid was lucky enough to get their hands on these oh-so-prized, oh-so-expensive toy wonders, but for those who did, playing with toys was never the same again. From battle fortresses to command centers to evil lairs, here's a look at some of the greatest action figure playsets of 1980s and '90s.

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Masters of the Universe Castle Grayskull


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The fortress of mystery and power known as Castle Grayskull is the most iconic location in Masters of the Universe lore and makes for one hell of a playset, too. Whether it's your Skeletor, Hordak, or Snake Men action figures attacking the famed stronghold, He-Man and his crew always have the advantage thanks to an armory of weapons, a laser cannon, a working elevator, a trap door over the dungeon, and a hinged "Jawbridge."

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G.I. Joe Cobra Terror Drome


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Not to be outdone by the G.I. Joe Headquarters Command Center, Cobra's forces had a pretty b*tchin' headquarters playset, too. Featuring computer stations, consoles, pivoting turrets, hidden garage doors, and a silo to launch the Firebat jet, the insidious fortress has more places for your Cobra troops than any kid can dream of.

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The Real Ghostbusters Firehouse Headquarters


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Every adventure with The Real Ghostbusters team starts here: the Firehouse Headquarters. The ultimate place to park your Ecto-1 (sold separately), the Firehouse Headquarters is fully equipped with a ghost containment unit and a working fire pole, which allows you to send Peter, Egon, Ray, and Winston (also sold separately) spiraling down to the garage level. And if you don't mind a little mess, that "goop grate" on the roof is perfect for sliming your team with Ecto-Plazm.

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Teenage Mutant Ninja Turtles Technodrome


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Every kid growing up in the '80s and '90s drooled over the prospect of getting their sticky hands on the Technodrome, the mobile fortress of Krang, one of the most menacing villains in the animated Teenage Mutant Ninja Turtles TV series. Fully stocked with tons of anti-Turtle technology, including a spring-loaded Brain Scrambler, a Turtle Mutation Chamber, and the Turtle-Smashing EyeSpy Radar, the Technodrome was the ultimate villain lair and the epitome of action figure playsets.