The Ghastly Ghost Town Sep 09 1972 When the Mystery Machine breaks down near The Three Stooge's ghost town theme park, the gang try to figure out who's been sabotaging the Stooge's rides and running away the tourists.
The Dynamic Scooby Doo Affair Sep 16 1972 When The Mystery Machine breaks down (as is expected) the gang bump into smugglers (loading crates into an airplane), Batman and Robin, a little old lady, and a punching clown filled with counterfeit
Wednesday is Missing AKA: Scooby-Doo Meets the Addams Family Sep 23 1972 When The Mystery Machine gets stuck, the gang find themselves paying a visit to nearby residents The Addams Family. But when Gomez and Morticia mistake them as the new housekeepers, the gang end up
The Frickert Fracas Sep 30 1972 The gang accept Jonathan Winters' invitation to stay at Maude Frickert's farm, to take a break from chasing ghosts. But little do they realize that there's a phantom scarecrow running around the
Guess Who's Knott Coming to Dinner Oct 07 1972 When the gang stop at Moody Manor to get directions, they find themselves mistaken for Captain Moody's neices and nephews by an assortment of characters who all resemble Don Knotts.
A Good Medium is Rare Oct 14 1972 When the gang find a lost dog, they return her to her owner -- Phyllis Diller. They soon learn that Ms. Diller's house is haunted, presumably by the ghosts of her deceased husbands. But is it really
Sandy Duncan's Jekyll and Hyde Oct 21 1972 The gang arrives on the set of Sandy Duncan's remake of ""Dr. Jeckyll and Mr. Hyde"" just in time to battle the werewolf creature who's trying to sabotage the film.
The Secret Of Shark Island Oct 28 1972 While on the way to the beach to go surfing, a freak rainstorm appears from nowhere. The gang picks up Sonny and Cher, whose car has got a flat tire, and escort them to their vacation destination --
The Spooky Fog Nov 04 1972 The gang ends up in Juneberry (spoofing Mayberry), where Officer Don Knotts insists that they spend the night -- in jail...
The Ghost of Bigfoot Nov 11 1972 While visiting a ski lodge, the gang run into bellhops Laurel and Hardy, who attempt to help the gang uncover the mystery of the ghost of Bigfoot... but Laurel and Hardy are even more cowardly than
The Ghost of The Red Baron Nov 18 1972 The gang teams up again with the 3 Stooges, this time to unravel the mystery of the ghost of the Red Baron, who's scaring away all the crop dusting pilots.
The Ghostly Creeps from the Deep Nov 25 1972 Scooby Doo and the gang team up with the Harlem Globetrotters basketball team again to solve the mystery of the ghost of Redbeard, the Pirate.
The Haunted Horseman of Hagglethorn Hall Dec 02 1972 To rejuvinate the tourism that's dropped off since the rumours of ghosts have circulated, the gang helps former-Monkee Davy Jones prove that the Horseman of his Hagglethorn Hall is a phony.
The Phanton of the Country Music Hall Dec 09 1972 Accepting an invitation from their friend Jerry Reed, Scooby and the gang arrive at the Country Music Hall -- but Mr. Reed is nowhere to be found. Yet his music echoes through the halls. . .
The Caped Crusader Caper Dec 16 1972 In Batman and Robin's second appearance on this series, Scooby and the gang try to foil Joker and Penguin's attempts to steal a flying suit from a goofy scientist.
The Lochness Mess Dec 30 1972 After seeing the sights in historical Boston, the gang is off to pay a surprise visit to Shaggy's Great Uncle Nathaniel. On the way they stumble upon The Harlem Globetrotters, who are picnicing and
The Mystery of Haunted Island Sep 08 1973 When the Mystery Machine runs out of gas, the gang find their way into a seemingly deserted cabin where The Harlem Globetrotters are relaxing and practicing for a big game. Everyone decides to take
The Haunted Showboat Sep 15 1973 The gang gets lost on their way to the Tom Sawyer festival and wind up getting stuck on a dock near an old showboat, The Dixie Queen. Thinking the boat is abandoned, the gang decide to investigate and
Mystery in Persia (A.K.A. Scooby-Doo Meets Jeannie) Sep 22 1973 When the gang runs into Jeannie and Babu, they end up making a detour to Persia to stop an evil djinn.
The Spirited Spooked Sport Show Sep 29 1973 While visiting Velma's former school, the gang run into Tim Conway, who's coaching there. Now it's up to them to unmask the ghost of a former athlete who's running amok...
The Exterminator Oct 06 1973 Showbiz must be treating former Get Smart agent Don Adams badly -- he's been reduced to running the Adams Extermination Company. When he's sent to Horror Hill to eliminate the vermin from horror actor
The Weird Winds of Winona Oct 13 1973 The Mystery Machine breaks down and the gang find themselves running into Speed Buggy and his friends. It's up to the two gangs to discovery the mystery of the winds that blow through the town that
The Haunted Candy Factory Oct 20 1973 Answering the cries of The Mamas and the Papas singer Cass Elliot, the gang find themselves trying to unmask the green globs who are running amok in her candy factory.
The Haunted Carnival Oct 27 1973 The gang takes a trip to the carnival to escape their ghost-chasing troubles, only to find Dick Van Dyke owns and operates the park. . .which is haunted.