- 1+ 177- 36
A side scroller, beat 'em up with already near impossible villains, Battletoads was also two player so you were tempted to join in with a buddy resulting in almost no room on the screen, constantly bumping into one another, and general madness.
- 2+ 148- 38
Ghosts'n Goblins was a side scroller that used its gameplay to scare the crap out of you. Constant ghosts and... goblins... leaping out, causing you to fall to your doom. It's insanely hard to get to the last level, much less complete it.
- 3+ 139- 36
Another game legendary for it's simultaneous difficulty and fun, Castlevania seemed to find all your weaknesses in every moment and exploit them. It's hard to explain just how hard Castlevania is and why, but play it and you'll quickly see.
- 4+ 163- 54
Up, up, down, down, left, right, left, right, B, A, start. When a game is famous for making cheat codes commonplace on major consoles you KNOW it's hard. Play it with NO codes. Three lives for all 8 levels. Even the frickin' SCREEN moves to spite you. That waterfall level man...
- 5+ 90- 19
This game was apparently designed with absolutely no regard for its target audience, the vast majority of whom no doubt tossed their controllers down in frustration. Playing with action figures is so much easier, after all.
- 6+ 105- 32
Even more difficult than its already daunting predecessor, Ghosts'n Goblins, Ghouls'n Ghosts threw even more enemies at you, had a moving landscape, and every jump required pixel perfect accuracy or you were DONE. Sometimes in just a single hit.
Then there was the ending of the game... which put you right back in the beginning again, making you complete it twice to truly beat the game.
- 7+ 136- 57
Why it was hard: Early opponents were super fast and hard enough (though they had a prettyy conspicuous X on their weak spots). Once you got to the big boss - Mike Tyson - it was near impossible. Your punches did practically nothing to him and HIS punches ended the fight. You'd have to dodge every one of his blows and land dozens of your own.
- 8+ 113- 43
Well let's just say that every Mega Man after (and there are many) added things to make gameplay easier. Every cool upgrade was really only relevant towards one specific boss. The jumping modes were merciless and since you couldn't save, all those barely won victories had to be redone every single time.
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