What are the worst fighting games? There are some pretty bad video games on this list, and deservedly so. You wonder what the gamemakers were thinking when they made these games, but hey nobody is perfect, right?
Clayfighter was a straight Street Fighter 2 rip off, but it used pseudo-claymation style graphics instead of your average pixelated, over-muscled heroes. Instead, we got nightmarish, clay versions of things like Frosty the Snowman (lazily named "Bad Mr. Frosty" -- who was cool looking, but slow), Blob and Taffy (you can imagine what each of these characters actually looks like).
The plot was, and yes, there is a "plot", that a clay meteor lands at a circus transforming all the performers into clay versions of themselves with super powers. That being said, I have never been to a circus where the main act was a snowman, but I digress.
For the time, the graphics were pretty "amazing". I remember looking at the box and thinking "woah, 3D games! Wicked!" (you were, also, not a cool kid.)That coupled with pretty good controls and a catchy theme song makes this probably the best game on the list, which really, doesn't say a lot. Well, nothing positive, at least.
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Back when the graphics from "Lawnmower Man" were the most amazing thing that we had ever seen, "Rise" was released boasting the same type of graphics.
To be fair, it looked great at the time. The only problem was that its controls felt like you were driving a go cart in the Indy 500.
The basic premise was that an evil nano virus had made all the robots evil, except for one, and he has to save humanity by fighting other robots. Which doesn't make sense. Is one robot really stronger than every human ever, combined ?
It's not that weird, Spider-Man-y, naked-Blue-Man-Group-Member guy's fault that he wasn't turned evil. Also, if just this one guy can take on all those robots, why is he the strongest robot?
Either way, this game makes no sense except for the fact that it's a fighting game. A really slow, wannabe-revolutionary fighting game.BONUS LAMENESS: The main boss's name: The Supervisor.
Also Rankedsee more on Rise of the Robots
Made during the, "Let's put Shaq in EVERYTHING!" era, this game was probably the worst thing to ever happen to the Shaq brand. (And yes, I am including Shazam.)
Based on the classic Mortal Kombat format, the game featured a progression through a world where Shaq could hurt people with his magic flaming basketball which, if you're good enough at basketball, anyone can achieve.
Possibly the best thing about this game is the fact that Shaq towers over everyone, just like in real life. The worst thing about it? That it was made at all. The second worst part? Everything about the game.
Shaquille O'Neal casually wanders into a Kung Fu dojo on his way to a charity basketball game in Tokyo, Japan where, after speaking with a kung fu master, he stumbles into another dimension where he's got to rescue a boy named Nezu from an evil mummy. All of these things makes sense because the game is set in Asia. If you disrespectfully wander into a place of study of the martial arts, naturally the man with the highest level of skill will want to talk to you and then send you into another dimension to be a hero using only the main tool you use in your profession (only on fire). Duh.
This game could have been at least guilty-pleasure-worthy if it handled well, but Shaq's limbs are so long throughout every fight, that you're struggling with your basic depth perception, and have to get far away from your enemies just to hit them.
Shaq Fu is more insulting than the fact that somewhere, someone out there thought that this was a good idea for game.
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You might remember the catchphrase of Ballz: "To be the champion, you gotta have Ballz!".
Ok, you probably don't remember it. And you probably don't need ballz to be a champion. That's kind of sexist, come to think about it...
Ballz was a 2D fighting game that really tried to add that extra dimension. Graphically similar to Vectorman , Ballz used a bunch of spheres to simulate 3D. Just not well. At all.
The characters were interesting. You had a clown, a monkey, a bodybuilder etc. Since they were all strictly made up off shiny balls, you really couldn't tell the difference between them all. Just differing numbers of stuck-together balls, fighting to the ball-death.
You pretty much could get the same experience by having a clown make a few balloon animals for you and making them fight. At least then you'd get a surprise pop here and there and be able to feel some excitement.
Who thought of this? A really, really lazy designer, that's who. "So, uh, what do you guys want to do with all these character models? Like, what kind of game can we make out of these?" "F*ck it, let's just use these things and make them fight or something, people won't care." "What should we call it?" "I've got just the name... .
And yes, this is how video games are made. see more on Ballz