The 8 Most Annoying Types of Video Game Levels Video Games

The 8 Most Annoying Types of Video Game Levels

Ariel Kana Ariel Kana Power
Ranker
99,796 views 8 items 12 voters
From water levels, to ice levels, to "moving" levels, to escort missions, many games have fallen into designing levels/missions for us with the same kind of challenges and mechanics. From our 8-bit days, all the way to the most modern of games, we've retained a lot of level types and a lot of these types have retained what makes them so annoying. Here are the most annoying types of video game levels.
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  1. 6
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    Moving Levels

    Castle Crashers, Turtles in Time, Battletoads, ANY LEVEL WITH A TRAIN... Few things are worse (well, apparently, 5 things are worse) than a moving level. What exactly do we mean by moving level?

    Well, check this video out. Any level (usually in a beat-em-up or a side scroller) where you have to board some kind of vehicle and the level keeps you moving, rendering your power to move useless.

    You must ALWAYS go forward. Even if there are walls, you must ALWAYS move forward.

    Are ALL video game characters always in THAT much of a hurry that they'll sacrifice their lives by constantly running into walls?

    Also, the depth perception on these levels is usually impossible unless you're some kind of freak.

    Here's a great example of a moving level that sucks purely because of the kind of level it is.
    BUY @ amazon
  2. 7
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    Lava/Volcano Levels

    Lava levels are often the last levels or the most intense levels in the game. For example, the last part of Marvel vs. Capcom 2 is has a lava background. Dante's Inferno, and Apocalypse starring Bruce Willis (just checking to see if you're still paying attention) also has one.

    Lava in video games basically means that whatever world you're inhabiting has gone to s**t. Complete and utter s**t. The walls are coming down around you and everything is all melty.

    Either that or you're in a castle that was somehow constructed on a BASE of lava and any missing parts of the floor lead to your sudden, inevitable death.

    Lava levels are probably the least annoying out of all of these, but they belong on this list because pretty much any level designed so that the WALLS can cause you to lose health is intrinsically obnoxious.

    The Resident Evil 5 final boss (Spoiler Alert!) is annoying because you can't just square off against Wesker, a guy you've been going back and forth with the whole game, no, you have to face monster Whesker and LAVA.

    Also, if you see the video to the left, these levels involve so many moving parts, they can have glitches that can ruin all your hard work.

    Lava only ever makes things harder, but it often does make things cooler and more intense.
    BUY @ amazon
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    Car Chase Levels

    04:00 into this clip.

    Car chase levels, be they finding someone with a way point on top of them or going a million miles an hour evading someone else are always obnoxious if you don't know where the people chasing you are.

    For example, when you're running from the cops in any GTA game, you're often driving to the safest, most closed-up and far away spot you can find. It's a GREAT hide-and-seek style function that makes you feel a sense of danger and wonderment when you actually get away.

    But realistically helicopters would be able to find you. There's no "range", they wouldn't just "stop". Also, most chases happen in 3rd person games where what you have in the foreground isn't what's important, but who you are.

    You can't see who's chasing you without switching and toggling between multiple views, which just adds an unneeded difficulty to the game, when it should just be fun and a ride.

    Also, a lot of these levels are in games that aren't BUILT for driving specifically, so the driving controls are always a little like the first time you ever tried to drive in a GTA game (remember that frustrating, frustrating experience?).

    True Crime Streets of LA is an absolutely amazing game, but also has the most difficult and frustrating chase missions.

    Any 007 Game will put you through a chase experience, but often in underequipped vehicles that are going more for realism than they are for fun.

    Car chase levels are great. Even just "chase" levels.

    The last level of Star Fox 64 is still one of the most engaging and intense moments in my gaming career, but since it's not often done THAT well and in that context (but more so in the context of a useless mission, or a tacked on "get here following these arrows before this cut scene" sense), it is one of the most annoying video game level cliches around.

    Still, though, that Starfox level was perfect.
    BUY @ amazon

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  1. Toe
    Irrelevant Puzzle Levels at 1/16/2011 4:37 PM
    You need intelligence to enjoy puzzles...
  2. Mada
    Water Levels at 11/01/2010 10:55 PM
    That TMNT level taught me rage too.
  3. Poolman
    The 8 Most Annoying Types of Video Game Levels at 7/08/2010 10:58 PM
    Probably some of the worst memories I have as a child are the older Mario levels where you are running on the bridge through the incessant barrage of flying fish attacks from below...it might just be the bodies natural adrenaline response to a stressful situation, but correct me if I'm wrong...was the music faster on those levels?
  4. willgame4food
    Protection, or "Escort" Levels (or "Missions) at 7/01/2010 11:39 PM
    the only example of this kind of level i can think of that was good and lead to bonding was the companion cube level of portal.
  5. T from comment above
    Sight-Obscuring Levels at 6/28/2010 5:54 PM
    "F**KING LEVEL 5. Level 5 consists of round after annoying round of a fog coming over your field of vision that's basically the equivalent of an a*****e friend of yours coming along and slapping their hand over half of our screen."

    Wow you have a way with words. That made me laugh.
  6. Tyson McCann (Villain games)
    Water Levels at 6/28/2010 5:48 PM
    "And when you actually got to a LEVEL THAT WAS ALL WATER, people saw it fit to make it so that your character was always made of cement. Basically, you sink if you don't swim. With the amount of body fat Mario has, I call bulls**t on that."

    You are hilarious.
  7. Animal Mother
    Moving Levels at 6/28/2010 3:28 PM
    Uncharted 2 did it great IMO.
  8. Seen Too Much
    The 8 Most Annoying Types of Video Game Levels at 6/28/2010 12:55 PM
    Nothing is worse than escort & protect missions,... well, maybe except for instant fail stealth. Honourable mentions goes out to tacked on time limits and backtracking.
  9. rocka
    Water Levels at 6/28/2010 11:11 AM
    F*ture reference, start your 'Tops' from the last to the first, you know... suspense?! It pretty much ruins all the 'top' thing cause if you already know the first, the others doesn't really matter...just sayin...
  10. Mark Vaughan
    Water Levels at 6/28/2010 11:10 AM
    I think Cosmic Avenger may have had the first water level... that was an awesome level. Sure it was just the space level with a blue background instead of black, but it was awesome.
    Super Mario's water levels do just suck. I hate the fact that the more recent ones are like a maze, and you never know that if you go down through that gap if it is death or the direction you need to go...
  11. forceabuser
    The 8 Most Annoying Types of Video Game Levels at 6/28/2010 5:25 AM
    wow i missed number 4 look at that
  12. forceabuser
    The 8 Most Annoying Types of Video Game Levels at 6/28/2010 5:24 AM
    stealth and must keep this person alive but s/he walks like a 'tard levels
  13. forceabuser
    Lava/Volcano Levels at 6/28/2010 5:21 AM
    it glitched because its on the PS3....bring on the hate
  14. forceabuser
    Irrelevant Puzzle Levels at 6/28/2010 5:19 AM
    going a round about way to get a stupid key for a wooden door when you have a rocket launcher...man these games suck
  15. forceabuser
    Sight-Obscuring Levels at 6/28/2010 5:17 AM
    Splinter cell conviction makes me forget that there is a beautiful game by making everything black and white
  16. Gabe
    Lava/Volcano Levels at 6/28/2010 2:29 AM
    Starfox 64 should and may be noted.
  17. john
    Irrelevant Puzzle Levels at 6/28/2010 2:16 AM
    Buffy the Vampire Slayer was an Xbox exclusive. It never released on the PS2. Buffy the Vampire Slayer: Chaos Bleeds was multi-platform.
  18. Ovy
    Protection, or "Escort" Levels (or "Missions) at 6/27/2010 8:33 PM
    GOLDENEYE!. Protecting Natalya in the second to last level was the first time I ever experienced an 'escort' level. It was the most difficult task (espeically on 007 difficulty) in any shooter at the time.
  19. Priest
    Lava/Volcano Levels at 6/27/2010 6:09 PM
    Bayonetta suffered from that too, rendering the lava scenes to be horribly unfair
  20. ssss
    The 8 Most Annoying Types of Video Game Levels at 6/27/2010 4:52 PM
    Mandatory and unwarranted stealth sections are a clear omission.
  21. Monty
    The 8 Most Annoying Types of Video Game Levels at 6/27/2010 3:42 PM
    I personally hate SEWER levels. I've been in so many sewers in video games, from Final Fantasy to Darksiders, and I hate them all.
  22. diversity
    The 8 Most Annoying Types of Video Game Levels at 6/27/2010 3:24 PM
    So, basically, you only enjoy levels that lack any kind of environmental diversity? Maybe someone should make a game that takes place in a dingy, gray, square-shaped room. Would that please you?
  23. kabayongtao
    Water Levels at 6/27/2010 3:22 PM
    How about Castlevania SOTN?
  24. Finger
    Irrelevant Puzzle Levels at 6/27/2010 3:02 PM
    Seems your idea of game design is slightly off.
  25. Adam
    Sight-Obscuring Levels at 6/27/2010 2:50 PM
    A while ago I played Plants vs. Zombies on my iTouch, and when the fog came it annoyed the h**l out of me.

    It ruined the whole game, but then I got an idea.



    I actually fixed that fog in Plants vs. Zombies by making the .PNG-texture that was the fog transparent to like 80%

    so I could still see the fog, but just barely, and I could see through the darn thing.



  26. Anon
    The 8 Most Annoying Types of Video Game Levels at 6/27/2010 12:27 PM
    I read this as "Waah, I can't beat any level that isn't straightforward with tiny jumps, if any jumps at all."
  27. AI
    The 8 Most Annoying Types of Video Game Levels at 6/26/2010 9:24 PM
    what are you a gamer or a baby?
  28. zxcvb
    The 8 Most Annoying Types of Video Game Levels at 6/26/2010 8:00 PM
    "2. Make you into Tom Cruise from Risky Business with every move you make"



    That made me lol 4 realz. The Ninja Gaiden 2 snow/ice levels were a classic example of this.
  29. pwscott
    Protection, or "Escort" Levels (or "Missions) at 6/26/2010 1:55 PM
    Don't forget "Shadows of Rome" in this area. The game is freaking awesome sneaking and gladiator throwdown until you have to rescue three chicks out of the arena. Besides spending all the time of beatdown on pcp muscleheads, once you release the girl she has to stay a certain distance from you or she stops and panics and runs around until an enemy kills her. Then you have to start over. I was dancing around the house when I completed that mission.
  30. Clark Benson
    The 8 Most Annoying Types of Video Game Levels at 6/26/2010 12:41 PM
    waaaaah! I can't handle the water, mommy!!!
  31. Anwer
    The 8 Most Annoying Types of Video Game Levels at 6/26/2010 12:32 PM
    STOP playing games if you cant handle such levels.
    amateur!
  32. Dr. Bedlam
    The 8 Most Annoying Types of Video Game Levels at 6/26/2010 9:11 AM
    I am surprised there is no complaint for "jumping levels" or "jumping puzzles." I'd rather deal with a dozen lava levels than ONE of those &%$#@ puzzles where you have to stand in JUST THE RIGHT PLACE and JUMP to JUST THE RIGHT PLACE or you die. And start over. All the worse for when the object you have to jump ONTO is MOVING.
  33. Tim
    Moving Levels at 6/26/2010 7:56 AM
    In those turtles levels there was essentially no difference between that and a non moving level, besides what was going on behind the character and enemy sprites.

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