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- 1+ 17- 2
Nintendo 64Apparently this system lost the sales battle against the PS1... which seems strange to me because back in 1997 or 1999 the N64 was THE place to be for four player gaming bliss. I mean, it had Mario Kart and Goldeneye and Smash Bros. and Mario Party and Star Fox and so on. Whatever. Nowadays its mostly remembered fondly for bringing us 3D gaming, and remembered not-so-fondly for its awkward, silly looking controller.
+ the glorious polygonal third dimension of Super Mario 64
+ Ocarina of Time AND Majora's Mask
+ Four player local multiplayer
- Awkward controllers
- Cartridges were passe, turned off third party developers
- Game quality in this brave new world was a mixed bag. Some franchises made the leap better than others. I mean, collecting things is fun... up to a point.
- 2+ 16- 2
Nintendo Entertainment SystemThis system single-handedly saved videogame-dom and made all of our lives what they are today. It had a totally awesome controller. The soundtracks to its games sound amazing in a nostalgic sort of way. And on top of all that, it came packaged with a freakin' robot! And a gun!
Okay so NES games aren't so much to look at and a lot of them are virtually unplayable. A lot of them are just HARD, and not in a good way... like a poorly designed way. It's great and all that Zelda and Metroid broke from the 'just run to the right' paradigm but DAMN those games are hard to navigate.
But this is the system with Super Mario Bros. and that game is freaking perfect except that you have to blow into the cartridge to get it to work. What was up with that? Looking back on it now, it seems so strange, so foreign.
- 3+ 19- 4
Super Nintendo Entertainment SystemNintendo's Golden Age. Everything 16 bit was a realization of what 8bit had promised... it was like 8bit but refined and pretty. All of the true classic 2d games stem from this system. Just thinking about my SNES gets me all misty-eyed.
+ Great controller. More buttons but not at all confusing. Rounder, easier to hold. Light. Perfect.
+ Launched with Super Mario World. Yoshi.
+ Absolutely gorgeous visuals. Great color palette. Sprites and artwork at their best.
+ Mario World is the best Mario game and Link to the Past is the best Zelda game. Also Super Metroid and Donkey Kong Country and Mario Kart and Star Fox live on the SNES.
+ RPGS. Squaresoft. Final Fantasies. Secret of Mana. Chrono Trigger. Super Mario RPG.
- Underpowered compared to its rivals (and yet Nintendo's games were much better)
- less hardcore, less gory.
- Third party games could still be as poorly designed and cheaply difficult as the NES games.
- Not very multiplayer-friendly
- 4+ 13- 4
Nintendo GamecubeThe Gamecube was the first Nintendo console to finish last in its generation's console war (unless you count the Dreamcast as part of that generation, but I don't think it's performance in that race counts as 'finishing'). And the gamecube wasn't even the relatively underpowered punching bag that the Wii was! But the system was seen as 'kiddy' which was a result of all of those gaming kids of the '90s growing up into 'mature' gamers in the '00s. They didn't want a purple system with cute little discs and big colorful buttons on their controllers... or something.
+ Great controller that got greater when it went wireless as the 'Wavebird'
+ No Mario game at launch... instead there was a little game called SUPER SMASH BROS. MELEE, the best Nintendo fanservice game that had ever been produced
+ Great, great games like Metroid Prime 1&2, Resident Evil 4, and Tales of Symphonia (yes it had rpgs)
+ Disc based... finally
+ Umm... it had a handle?
- Needed to be fed memory cards too often
- Not very online
- Third party support problems
- You can disagree with this I suppose, but I have to say that this console's Mario and Zelda games are weak entries in their respective franchises.
- 5+ 11- 4
Game BoyLooking back on it now this system seems bulky, primitive, and unappealing. Even so, it sold well enough, became a cultural touchstone, and Nintendo has dominated the handheld videogame market ever since (though we all know the times they are a-changin'). Over the years the system was redesigned into the 'Game Boy Pocket', probably because the original was too big to fit into pockets.
+ Portable video games! Like, on the road, in a waiting room, at school... wherever!
+ Link's Awakening is a surprisingly robust title.
+ Long lifespan. This system existed for the entirety of the nineties (this was the decade before people had phones in their pockets).
- Strange colored screen... like... neon vomit.
- Big and heavy
- Batteries. Too many batteries. Buying batteries to play video games is almost as bad as buying tokens in an arcade.
- games without watches
- 6+ 14- 7Ah, the Wii. A controversial console with a silly name released in 2006 to great fanfare and success. It ditched the classic controller design in favor of something that more resembled a television remote that could, get this, control games through an IR pointer and an accelometer. A new way to interact with the virtual world meant that new kinds of games were coming... and new kinds of gamers. The system was packaged with a title called 'Wii Sports' that gave users a chance to experiment with what motion controls could do. The system quickly drew in new demographics and turned the Wii into a local party system with the likes Guitar Hero/Rock Band and Just Dance. It would not only trounce its competitors in terms of sales, but also all of Nintendo's own legendary home consoles. It'll probably peak at somewhere over 100 million units sold.
+ New, fun controllers encouraged innovation, breathed life into the industry.
+ New consumer demographics and game genres. Music games, dance games, party games... WiiFit.
+ Launched with A NEW ZELDA GAME!?!
+ Great generation for Nintendo franchises: Metroid Prime Collection, Donkey Kong Country Returns, Super Mario Galaxy, Skyward Sword.
+ Was internet capable. Virtual Console and WiiWare services worked, even if they had clunky GUI. Games like Call of Duty: Modern Warfare and Monster Hunter Tri were a blast online.
+ First backwards compatible home console from Nintendo.
- Not up to spec with its competitors so it couldn't share many of their games.
- Not hi-definition, a problem that grew as the hardware cycle dragged on longer than ever
- Release schedule for games dried up years before WiiU was to be released.
- Not as internet connected as its opponents.
- Some people were attached to the old controller standard.
- Third party support was mostly shovelware.
- Some people did not appreciate the focus on 'casual' games