The gaming industry has evolved dramatically over the past few decades, morphing video games into experiences that are vastly different from their early predecessors. One thing that has noticeably changed, though, is the fact that games are now much easier than they ever used to be. Kids today have no idea just how tough titles on the likes of the Super Nintendo Entertainment System (SNES) could be and there are some truly super difficult games from the '90s that they would not even be able to imagine playing through today.
That decade saw many titles that were practically impossible to beat with normal means. Some of the hardest video games from the '90s to finish would punish players in a number of unforgiving ways. Many had no save feature to back-up your progress, whilst others would instantly kill you and send you back to the start of a level if you so much as touched an enemy.
With the exception of a select few examples like Dark Souls and Super Meat Boy, today’s games just don’t pack the same challenge. Take a look at these video games from the '90s no kid today could beat and see if you agree. Remember to vote up the ones you think are the most difficult to complete.
Unlike many other challenging games from the ‘90s, Myst was difficult not because it needed lightning fast reflexes or skill but because it required the player to think carefully about its puzzles. The genre is no longer as popular as it once was and kids today will likely not have much experience dealing with thoughtful challenges that require plenty of brainpower to solve.
Some of the obstacles had solutions that required pure logic while others were far more deceitful. Players often spent hours at a time trying to get past particular puzzles and that is the kind of patience-testing that today's young players just aren't used to.
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The third entry in the celebrated, yet frustrating, Ghosts ‘n Goblins series, Super Ghouls ‘n Ghosts came out on the SNES in 1991. The game followed a similar premise to its predecessors and the platforming gameplay is what fans of the franchise would have expected from a sequel.
Along with seemingly endless enemies and a generous amount of spiked pits that kill you instantly, one particular feature of the game would likely force the children of today to turn off the console. Once a player got to the end and defeated the final boss, they were sent back to the very beginning of the game and had to do everything over again to actually beat the story. This was a huge slap in the face considering it would likely take hours in a single sitting to reach the end.
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Crash Bandicoot was Sony’s answer to the Mario series. Only this platformer was far more difficult than Nintendo’s usual offerings and was nigh-on impossible to beat at the 100% rating. One touch of an enemy was enough to kill you if you don’t have an Aku Aku mask and jumps between platforms had to be perfect, otherwise a quick fall to a certain death followed.
While extra lives were plentiful there were levels that could take hours to fully complete. The 2017 remaster of the first three games in the series demonstrated just how hard they were when players couldn’t even get past early levels.
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Created by the legendary developer Rare, Battletoads went down in history as one of the most frustrating games to complete of all time. Every level threw new challenges at the player that required quick reactions and expert timing to move forward. While the beat ‘em up sections were difficult, it was the turbo tunnel levels that truly stood out as the difficulty suddenly spiked.
There was almost nothing equivalent to those turbo tunnels in modern gaming. Here, you not only had to be quick on the d-pad to avoid all the obstacles but memorize minutes of gameplay so you knew what was coming next. With only a limited number of lives before you had to start the entire game again, it was an experience that even few gamers in the '90s could beat, let alone today's players.
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