The draw of Dungeons & Dragons is its unlimited variation. As long as you have a handful of fellow players and a dedicated dungeon master, the adventures never end. The game takes place in the "theater of the mind," which guarantees a new experience each time you play - and can wildly change depending on what sorts of classes (and players) are in your party. Few adventures spring fully formed from the DM's mind, however.
Most dungeon masters base their campaigns on pre-existing "modules," or written material that serves as the outline for an adventure. Many D&D modules have been written since the game first debuted in 1974, with stories ranging from the morally gray and roleplay-heavy Curse of Strahd to the combat-focused dungeon delve of White Plume Mountain. Below is a list of the best 5e modules, or modules for Dungeons & Dragons, 5th Edition. Vote up the Dungeons & Dragons 5e Adventures you've had the most fun playing!