For any action figure-loving child growing up, the holy grail of any collection was an oversized playset. Not every kid was lucky enough to get their hands on these oh-so-prized, oh-so-expensive toy wonders, but for those who did, playing with toys was never the same again. From battle fortresses to command centers to evil lairs, here's a look at some of the greatest action figure playsets of 1980s and '90s.
Masters of the Universe Castle Grayskull
The fortress of mystery and power known as Castle Grayskull is the most iconic location in Masters of the Universe lore and makes for one hell of a playset, too. Whether it's your Skeletor, Hordak, or Snake Men action figures attacking the famed stronghold, He-Man and his crew always have the advantage thanks to an armory of weapons, a laser cannon, a working elevator, a trap door over the dungeon, and a hinged "Jawbridge."
G.I. Joe Cobra Terror Drome
Not to be outdone by the G.I. Joe Headquarters Command Center, Cobra's forces had a pretty b*tchin' headquarters playset, too. Featuring computer stations, consoles, pivoting turrets, hidden garage doors, and a silo to launch the Firebat jet, the insidious fortress has more places for your Cobra troops than any kid can dream of.
G.I. Joe Headquarters Command Center
G.I. Joe has more badass playsets than you could possibly count, but the most all-encompassing has to be the Headquarters Command Center. It's got everything a kid could want: a helipad, a mechanic's lift, a supply depot for restocking your tank, a command console with swiveling seats, and a stockade to contain enemy Cobra militants. And that's not even counting the accessories, which include search lights, surveillance cameras, machine guns, a radar dish and the official G.I. Joe flag. Knowing is half the battle, but the other half is action-packed mayhem, and the Headquarters Command Center is loaded with it.
Teenage Mutant Ninja Turtles Technodrome
Every kid growing up in the '80s and '90s drooled over the prospect of getting their sticky hands on the Technodrome, the mobile fortress of Krang, one of the most menacing villains in the animated Teenage Mutant Ninja Turtles TV series. Fully stocked with tons of anti-Turtle technology, including a spring-loaded Brain Scrambler, a Turtle Mutation Chamber, and the Turtle-Smashing EyeSpy Radar, the Technodrome was the ultimate villain lair and the epitome of action figure playsets.