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The Best Dungeons & Dragons Feats

List RulesVote up the best feats to have when playing Dungeons & Dragons.

D&D feats give characters special capabilities that reflect the characters' background or expertise. As a PC or NPC levels up while playing Dungeons & Dragons 5e, a player can also choose a feat in place of improving ability scores - which can sometimes be an advantage in gameplay.

With feats such as "Lucky" and "Tough," two buffs that heroically bolster abilities, it can be tempting to see feats as an easy way to overpower a character. The catch with feats is that a player often needs to meet specific prerequisites before they can select certain feats. To take the feat of Elven Accuracy, a player can't be anything but an elf, and a Defensive Duelist needs a dexterity of 13 or higher.

Even with the catches, the best D&D feats can be just the thing to give your character a leg up without trying to juggle the math around ability scores. Vote up the best feats to select when building or leveling up a character.

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  • 1
    39
    4

    Alert

    Source: Player's Handbook - +5 Initiative; can't be surprised; no advantage for hidden attackers (Buff; Detection)
  • 2
    61
    9

    Polearm Master

    Source: Player's Handbook - You can keep your enemies at bay with reach weapons (Control; Combat)
  • 3
    50
    8

    Magic Initiate

    Source: Player's Handbook - Learn basic spells from a chosen class (Buff; Utility)
  • 4
    51
    11

    Great Weapon Master

    Source: Player's Handbook - You've learned to put the weight of a weapon to your advantage (Damage; Combat)
  • 5
    78
    18

    Sentinel

    Source: Player's Handbook - Take advantage of every drop in any enemy's guard (Control; Warding)
  • 6
    41
    9

    Resilient

    Source: Player's Handbook - +1 stat and proficiency with saving throws to a chosen ability score (Buff; Warding)

  • 7
    56
    14

    Sharpshooter

    Source: Player's Handbook - Ranged weapons mastery - make shots that others find impossible (Damage; Buff)
  • 8
    107
    31

    Lucky

    Source: Player's Handbook - You have inexplicable luck (Buff; Utility)
  • 9
    45
    12

    Mobile

    Source: Player's Handbook - You are exceptionally speedy and agile (Buff; Movement)

  • 10
    54
    15

    War Caster

    Source: Player's Handbook - You have practiced casting spells in the midst of combat (Combat; Warding) - Prerequisite: The ability to cast at least one spell

  • 11
    41
    11

    Crossbow Expert

    Source: Player's Handbook - No loading; no within 5 ft. disadvantage; bonus action attack with hand crossbow (Combat)
  • 12
    28
    9

    Shield Master

    Source: Player's Handbook - Use shields not just for protection but also for offense (Damage; Combat; Warding)
  • 13
    23
    8

    Heavy Armor Master

    Source: Player's Handbook - +1 Strength; damage reduction from nonmagical weapons (Buff; Warding) - Prerequisite: Proficiency with heavy armor

  • 14
    35
    13

    Tough

    Source: Player's Handbook - Gain +2 hit points per character level (Buff)
  • 15
    32
    13

    Elven Accuracy

    Source: Xanathar's Guide To Everything - +1 Dexterity; Intelligence; Wisdom; or Charisma; reroll advantage dice (Buff; Combat; Racial Feat)
  • 16
    20
    8

    Spell Sniper (Wizard)

    Source: Player's Handbook - Enhance your attacks with certain kinds of spells (Buff; Combat)
  • 17
    23
    10

    Defensive Duelist

    Source: Player's Handbook - Add your proficiency bonus to your AC as a reaction (Combat; Warding) - Prerequisite: Dexterity 13+

  • 18
    24
    11

    Bountiful Luck

    Source: Xanathar's Guide To Everything - Allow Allies to Reroll a 1 on Attack Rolls; Ability Checks; or Saving Throws (Buff; Racial Feat)
  • 19
    8
    3

    Svirfneblin Magic

    Source: Elemental Evil Player's Companion Inherit the innate spellcasting ability of your ancestors (Deception; Warding; Racial Feat)
  • 20
    15
    7

    Observant

    Source: Player's Handbook - +1 Intelligence or Wisdom; quick to notice details of your environment (Buff; Detection)
  • 21
    22
    11

    Healer

    Source: Player's Handbook - You are an able physician (Healing)
  • 22
    15
    8

    Squat Nimbleness

    Source: Xanathar's Guide To Everything - +1 Strength or Dexterity; +5 ft. Speed; Acrobatics or Athletics proficiency (Buff; Movement; Racial Feat)
  • 23
    15
    8

    Dwarven Fortitude

    Source: Xanathar's Guide To Everything - +1 Constitution; spend Hit Die with Dodge action (Healing; Buff; Racial Feat)
  • 24
    18
    10

    Dual Wielder

    Source: Player's Handbook - +1 AC bonus; wield heavier weapons; draw or stow two weapons at once (Buff; Combat)
  • 25
    13
    7

    Fade Away

    Source: Xanathar's Guide To Everything - +1 Dexterity or Intelligence; become invisible after taking damage (Buff; Deception; Racial Feat)