The Best Dungeons & Dragons Feats
D&D feats give characters special capabilities that reflect the characters' background or expertise. As a PC or NPC levels up while playing Dungeons & Dragons 5e, a player can also choose a feat in place of improving ability scores - which can sometimes be an advantage in gameplay.
With feats such as "Lucky" and "Tough," two buffs that heroically bolster abilities, it can be tempting to see feats as an easy way to overpower a character. The catch with feats is that a player often needs to meet specific prerequisites before they can select certain feats. To take the feat of Elven Accuracy, a player can't be anything but an elf, and a Defensive Duelist needs a dexterity of 13 or higher.
Even with the catches, the best D&D feats can be just the thing to give your character a leg up without trying to juggle the math around ability scores. Vote up the best feats to select when building or leveling up a character.
- 1
Alert
Source: Player's Handbook - +5 Initiative; can't be surprised; no advantage for hidden attackers (Buff; Detection) - 2
Polearm Master
Source: Player's Handbook - You can keep your enemies at bay with reach weapons (Control; Combat) - 3
Magic Initiate
Source: Player's Handbook - Learn basic spells from a chosen class (Buff; Utility) - 4
Sentinel
Source: Player's Handbook - Take advantage of every drop in any enemy's guard (Control; Warding) - 5
Great Weapon Master
Source: Player's Handbook - You've learned to put the weight of a weapon to your advantage (Damage; Combat) - 6
Resilient
Source: Player's Handbook - +1 stat and proficiency with saving throws to a chosen ability score (Buff; Warding)
- 7
Sharpshooter
Source: Player's Handbook - Ranged weapons mastery - make shots that others find impossible (Damage; Buff) - 8
Crossbow Expert
Source: Player's Handbook - No loading; no within 5 ft. disadvantage; bonus action attack with hand crossbow (Combat) - 9
Lucky
Source: Player's Handbook - You have inexplicable luck (Buff; Utility) - 10
War Caster
Source: Player's Handbook - You have practiced casting spells in the midst of combat (Combat; Warding) - Prerequisite: The ability to cast at least one spell
- 11
Mobile
Source: Player's Handbook - You are exceptionally speedy and agile (Buff; Movement)
- 12
Tough
Source: Player's Handbook - Gain +2 hit points per character level (Buff) - 13
Heavy Armor Master
Source: Player's Handbook - +1 Strength; damage reduction from nonmagical weapons (Buff; Warding) - Prerequisite: Proficiency with heavy armor
- 14
Shield Master
Source: Player's Handbook - Use shields not just for protection but also for offense (Damage; Combat; Warding) - 15
Healer
Source: Player's Handbook - You are an able physician (Healing) - 16
Defensive Duelist
Source: Player's Handbook - Add your proficiency bonus to your AC as a reaction (Combat; Warding) - Prerequisite: Dexterity 13+
- 17
Elven Accuracy
Source: Xanathar's Guide To Everything - +1 Dexterity; Intelligence; Wisdom; or Charisma; reroll advantage dice (Buff; Combat; Racial Feat) - 18
Spell Sniper (Wizard)
Source: Player's Handbook - Enhance your attacks with certain kinds of spells (Buff; Combat) - 19
Bountiful Luck
Source: Xanathar's Guide To Everything - Allow Allies to Reroll a 1 on Attack Rolls; Ability Checks; or Saving Throws (Buff; Racial Feat) - 20
Svirfneblin Magic
Source: Elemental Evil Player's Companion Inherit the innate spellcasting ability of your ancestors (Deception; Warding; Racial Feat) - 21
Observant
Source: Player's Handbook - +1 Intelligence or Wisdom; quick to notice details of your environment (Buff; Detection) - 22
Ritual Caster
Source: Player's Handbook - You have learned a number of spells that you can cast as rituals (Utility) - Prerequisite: Intelligence or Wisdom 13+
- 23
Squat Nimbleness
Source: Xanathar's Guide To Everything - +1 Strength or Dexterity; +5 ft. Speed; Acrobatics or Athletics proficiency (Buff; Movement; Racial Feat) - 24
Inspiring Leader
Source: Player's Handbook - Inspire your companions to grant temporary hit points (Healing; Buff; Social) - Prerequisite: Charisma 13+
- 25
Infernal Constitution
Source: Xanathar's Guide To Everything - +1 Constitution; resistance to cold and poison; advantage on saves against poison (Buff; Warding; Racial Feat)