Total Nerd 11 Times Bethesda F*cked Up And Shot Themselves In The Foot  

Robert Carnevale
160 votes 60 voters 1k views 11 items

List Rules Vote up the biggest mistakes made by Bethesda Game Studios.

While every company has its missteps, most of these fumbles are usually harmless and easily overlooked by the public. But on rare occasions, a corporate juggernaut will screw up in a big way - take United Airlines, for example. Messes that are big enough will destabilize entire chunks of an industry.

Bethesda Game Studios is one such company that's had a rocky track record, doing everything from monetizing mods to running one of the best stealth gamesDishonored, right into the ground. This list serves to show that the industry giant behind titles like Skyrim and Fallout 3 might not be as perfect as you think. Compiled here are the times Bethesda seriously dropped the ball - vote up the worst blunders. 

1 20 VOTES

Paid Mods Round 2: Creation Club Boogaloo

Paid Mods Round 2: Creation Cl... is listed (or ranked) 1 on the list 11 Times Bethesda F*cked Up And Shot Themselves In The Foot
Photo:  Bethesda Game Studios

Not one to go silently, Bethesda re-debuted its infamous paid mod program from 2015 under the new title "Creation Club," planned for consoles as well as PC. Here's the gist of their proposal: pay Bethesda, and only Bethesda, for mods that they've partially developed, but really leeched from the actual modding community's volunteer work. That's right - it's worse than their original 2015 program. 

19 1
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2 25 VOTES

Paid Mods: Full Steam Ahead

Paid Mods: Full Steam Ahead is listed (or ranked) 2 on the list 11 Times Bethesda F*cked Up And Shot Themselves In The Foot
Photo:  Robert K Maxwell

Back in 2015, Bethesda Game Studios took their very first stab at monetizing a sect of gaming that, out of good faith, had remained free since its very inception. The company opened up Pandora's box by allowing PC modders to charge for their creations on Steam, provided they were willing to share a massive cut of the profits with Bethesda. This purely corporate move sparked widespread outrage within the PC modding community and the pushback was so strong that Bethesda and Valve shuttered the program less than a month after its initial unveiling.

21 4
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3 15 VOTES

Bethesda's Anti-Review Policy

Bethesda's Anti-Review Policy is listed (or ranked) 3 on the list 11 Times Bethesda F*cked Up And Shot Themselves In The Foot
Photo:  Geek

Starting with Doom in 2016, Bethesda had the brilliant idea to stop the press from reviewing their games in advance. They provide journalists with "review" copies less than 24 hours before a game is set to launch.

While Doom turned out to be a critical and commercial success, Bethesda took the cautious tolerance that game had earned their new policy and burnt it to the ground with Dishonored 2's disastrous launch, prompting a negative impact on Prey (2017) sales as a result. Will the policy affect Bethesda's future releases as well? Definitely. Do they deserve it? Indubitably.

11 4
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4 19 VOTES

Todd "All Of This Just Works" Howard And His False Promises

Todd "All Of This Just Wor... is listed (or ranked) 4 on the list 11 Times Bethesda F*cked Up And Shot Themselves In The Foot
Photo:  IGN

Ah, Todd Howard. Creative visionary, lauded game director, and serial liar. The man is responsible not only for Fallout 3, 4, TES: Oblivion, and Skyrim, but also for lying about each of those games' features. When questioned about how a game like Fallout 4 could function properly (read: no glitches), he responded with, "That's the benefit of a fully dynamic world: all of this just works." 

He claimed Fallout 3 would have 200 endings. Yes. That's not a typo. 200. Howard also swore Oblivion would sport over 40,000 unique lines of recorded dialogue. He promised gamers the world, time and time again, and at each juncture, he fooled them. So the next time you see this man give an E3 presentation, be careful: he's the kind of guy who puts all his stat points into luck, charisma, and nothing else.  

13 6
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