The 12 Best Party Games For Completely Destroying Friendships

List Rules
Vote up the games you'd destroy a relationship over.

The makers of board games claim that they make games to bring friends and family together, but we all know the truth: life is competition and board games destroy relationships. Why would you play games that will ruin your friendships? Because sometimes winning just feels so good

We all love a good board game night with family or friends. There's nothing better than bringing together a group of people you love and trust only to epically betray them all. We've all been there - you're sitting around the living room, having a great time playing your favorite game with your friends... and before the night is through, you are plotting revenge on your old college roommate who Sorry'd you just before you got in the safe zone. Things get heated, people get competitive, trust is lost, and relationships get destroyed – all in the name of "harmless fun."

Here are the best games to play if you want to betray, exploit, and deceive your closest friends for personal victory. Proceed carefully.


  • 1
    109 votes
    Photo: kengo / flickr / CC-BY-NC-ND 2.0

    We did an informal survey and it turns out literally no one has ever finished this incredibly tense and frustrating game. Every game in history has just abruptly ended in a silent fight.

    Playing Monopoly sounds very grown-up - you spend the game buying and selling properties, building houses and hotels, and paying your electric bill. But all this adulting is guaranteed to make even the most level-headed player act like a total child. It doesn't help that average game time is about three hours... so you have plenty of time to breed contempt every time you pay the rent. And you can have the best or safest strategy in the world, but none of that means anything if you happen to draw a card that needs all your money, or gets you sent to jail. Monopoly justice is blind, swift and vicious.

    But it all pays off when you can force your dearest friends into heartbreaking bankruptcy. It isn't the nicest move, but hey, that's capitalism, baby.  

  • 2
    73 votes
    Photo: John-Morgan / flickr / CC-BY 2.0

    Sorry! proves that you don't have to be competing for sheep and bricks in a fictional new country to alienate your friends. This game figured out how to make enemies out of siblings decades ago. 

    The thing about Sorry! is that you aren't actually sorry... unless you're the loser. Then you're just sorry you invited your friends over to play games because they clearly aren't your real friends at all. The whole game is trying to get around the board as fast as possible, while keeping everyone else from progressing in the process. So basically, it's jerk move after jerk move. Add the obnoxiously unapologetic "Sorry!" you're supposed to shout every time you knock someone back to the start and you've got a game night fight that may end in actual tears.

  • 3
    75 votes
    Photo: sickmouthy / flickr / CC-BY-NC 2.0

    In Risk, gameplay goes like this: players aim to conquer their enemies’ territories by building an army, moving their troops in, and engaging in battle. Depending on the roll of the dice, a player will either defeat the enemy or be defeated. Risk is filled with betrayal, alliances, and surprise attacks - a perfect recipe for ultimate friendship doom.

    What truly makes Risk a relationship-destroyer is that the average time for gameplay ranges from 2-8 hours, and there are rumors of games lasting up to two weeks. That is a LOT of time to invest in a game where you might get swiftly and effectively betrayed by someone who you THOUGHT was a close frend. Also, if you make enemies early on, that's a looooot of awkward eye contact on game night. But you all knew what you were signing up for. You were all aware of the, uh... risk.

  • Settlers of Catan
    Photo: ginn5j / flickr / CC-BY 2.0

    This is a newer game that has taken the world by storm in the last six years or so. In the world of Catan, your ships have reached the coast of an uncharted island but you aren't the only discoverer. Your friends (who are your enemies now, obviously, you hate them) have also landed there, and the race to claim the island is a cutthroat one. Everyone is competing for resources, necessary alliances are formed and then just as necessarily dissolved and no one leaves the game smiling. The real challenge of the game is settling the island without totally flipping out on that friend who is blocking your access to all the damn sheep. But if you can make it to those 10 Victory Points without killing anyone? Bragging never felt so good.

    You might not be invited back to game night, but the bragging rights will keep you warm during the lonely evenings that will inevitably follow.

  • 5
    41 votes
    Photo: KarenBorterPhotography / flickr / CC-BY-ND 2.0

    In the old party classic Clue, the object of the game is to solve three questions: Who did it? Where? And with what? The initial moving around and narrowing down of possibilities is friendly enough, but the real drama starts when accusations start flying. Naming (and therefore publicly shaming) the suspect, the room, and the weapon is the exciting part. There's nothing better than pointing a finger at your loved one and accusing them of a gruesome murder by wrench. Watch out, getting falsely accused of murder can be a touchy subject. 

  • 6
    33 votes
    Photo: TomNatt / flickr / CC-BY-NC 2.0

    CODENAMES is sure to divide your friend group into two opposing sides. In this game, two Spymasters know the identities of 25 secret agents. Their teammates know the agents only by their code names. Spymasters give one-word clues about their agents that can point to multiple words on the board. (It's easier than it sounds. Also, way more stressful.)

    Clues often end up being vague or convoluted, especially since the Spymaster must avoid the other team's agents while simultaneously trying to direct his or her team to their own agents. This leads to great debate among teammates each round and tension is guaranteed to get high. Interpret one clue wrong and you could lose the whole game for everybody. No pressure.