Video games usually transcend time to become a beloved classic when they have one of three things: great art styles, gameplay that's too good to age, and music that's eternally catchy. For example, think back to old titles such as amazing NES games like Mega Man 2 and the best PS2 shooter games, such as Star Wars Battlefront 2. However, not all amazing titles age gracefully.
While they may have been epic when they were released, some classic games became a real mess with time. Compiled here is a list of video games were once industry pioneers. Others were merely intriguing at launch, only to become zits on the face of the medium with time. However, all these titles share a common theme: every game on this list has aged poorly. Very poorly. Vote up the video games that have gotten uglier with the passage of time.
As the launch vehicle for one of gaming's strongest heroines, one can't be too hard on Tomb Raider, given its contribution to the industry. However, one can criticize the living hell out of how awfully the game's playable elements have aged. The simplest tasks, such as jumping, are turned into monumental hurdles of challenge.
The graphics are so bad that Lara Croft's chest is a single, triangular prism. It's hard to play, hard to look at, and hard to revere for anything outside of its groundbreaking main character.
Twisted Metal 2 was a truckload of fun when it was first released. However, it has one major thing going against it, something inescapable as time progresses and benchmarks rise: it's ugly. Super ugly. Entire buildings are made out of single pixels and the car models are rudimentary, even by PS1 standards.
It's like street food, in a way. You know it's tasty beneath the surface, but looking at the sloppy mess in front of you is almost enough to ruin the appeal.
Janky physics are the tip of the iceberg with GTA III. It features shoddy vehicle control, downright cruel level structure, and poorly-tuned mission difficulties, resulting in every main narrative objective being an endless gauntlet of trial-and-error-infused suffering. While the fun of running over hookers is still present (as are all the other hallmarks of the Grand Theft Auto series), III's particularly poor mission design heavily weighs it down when compared to the more sophisticated structures of its successors.
Weird isometric camera angles, clunky animations, and poor game design plague the original Resident Evil, making it a marvel the series ever took off and spawned so many superior sequels. Silly design choices run rampant within Resident Evil, such as having to stand still to shoot, interacting with objects leaving you open to unseen enemies' attacks, and a user interface that requires a PhD to operate.