We've all been there; finally sitting down at the table after weeks of planning, and scheduling, and rescheduling for a game of Dungeons & Dragons when someone takes out their phone and starts texting incessantly, scrolling through social media, or even playing a mobile game. It's rude, disrespectful, and a slap in the face to everyone else at the table that chose to take time out of their day to experience a collective narrative with friends.
This, in addition to many other pet peeves, have plagued D&D tables for years, and dungeon masters are frankly sick of it. Not knowing how to play your character after 20+ sessions, to trying to seduce everything in-game that has a pulse because it's "in character," and trying to be the main character of an adventuring party are some of the most common instances of poor behavior that have no place in the TTRPG world.
Have you experienced any of these? Vote up the pet peeves that drive you absolutely bonkers!
Not Respecting People's Time
From Redditor /u/KSahid:
Not showing up. Canceling the night before. Distracted while playing.
From Redditor /u/boltsandonthego:
I used to have a player who would regularly cancel the day of, but only if I asked him directly if he was able to come. Infuriating, since I had built background quests for him, essentially wasting hours of my time.
From Redditor /u/sonicfirestorm212:
I'm right there with you. I ask my group a couple days ahead of time if our usual day works and get generally positive responses. Then once the time comes I usually have 2/5 players cancel about an hour after our scheduled start. I've spent more time prepping before a canceled session in the last two weeks than we've spent playing in the last two months.Critical fail?
- Photo: Dexter's Labratory / Cartoon Network2
Playing Against Your Players, Not With
From Redditor /u/Rose_Boi2002:
Honestly mine is small but still it gets me When the DM is mean for no reason. Now I get that sometimes it's needed for role-play and I'm chill when it comes to that but if they're just being a d*ck I feel it just takes the fun out a little.
From Redditor /u/ZapatillaLoca:
... DMs who play against their players, just always trying to get the TPK, ridiculous DC checks for simple tasks, railroading, etc..I wont stay at a table with a DM like that.Critical fail?
From Redditor /u/CFDeadlines:
Sadly, they made me realize the importance of having guards in cities and why so many games/books/movies have guards.
For the unfamiliar, a murder-hobo is a player at your D&D table that kills everything in sight if they have the ability to, and does not care about the morality behind it. The "hobo" portion of the term relates to the nomadic nature of adventuring parties in TTRPGs that travel across the countryside from town to town. Coupled with the lack of a moral compass, the term was born.Critical fail?
Not Knowing Your Abilities
From Redditor /u/Vexithan:
Another thing is people who have been playing their character for a long time and still don’t know how to use their abilities or have to ask what they do. As a DM and a player I read a lot of the rules and stuff outside of games which I realize most players don’t do. However, my expectation is that you should at least know what YOUR character does that you’ve been playing for over a year.
From Redditor /u/N0rthWind:
The last thing irks me so much. Especially so when a player (self-proclaimed wargamer too, that "doesn't like to RP") still doesn't know what their character can do in combat after MONTHS. And I'm not talking technical stuff like grappling and shoving someone prone, I'm talking not forgetting that you have Sorcery Points as a f*cking Sorcerer (and a wild mage no less), and still having the audacity to complain that your class is boring.Critical fail?