Dungeons & Dragons is a game whose potential is only limited by the creativity of its players and dungeon master. Needless to say, there have been innumerous amounts of hi-jinks that have occurred. This Reddit thread asked people what those shenanigans were in their campaigns, and the answers didn't disappoint. From trebuchets to ill-fated marriages, these are some of the funniest stories of players doing something completely out of the ordinary in a DnD campaign.
- 153 VOTES
Tricking A Powerful Monster Into Marrying A Baboon
From Redditor The_Good_Captain:
The party had to fight a powerful Merrow that had a talisman they needed. Instead of fighting him, they tricked him into marrying a baboon that they polymorphed into a beautiful mermaid, getting the talisman in exchange. It was so absurd that I had to go along with it.Surprising move?
- 252 VOTES
Turning A Hostage Into A Party Member
From Redditor PaulRummy:
My players saved a a bartender's daughter from cultists, as well as some other townsfolk.
Returned to town, sent everyone home and walked the girl to the tavern.
Entered the door to the tavern, talked to a person coming out. Got distracted.
Took the bartender's daughter with them through 17 sessions and taught her how to be an archer against her protests of wanting to go home.Surprising move?
- 344 VOTES
Starting A Pyramid Scheme
From Redditor jazaphir:
During an adventure to an elven city, one of my players started a sundial wristwatches pyramid scheme. SOB managed to pull it off with high charisma rolls. Now it's a running joke throughout the campaign, everywhere the party goes is a sales opportunity for sundial wristwatches.Surprising move?
- 4208 VOTES
Losing Everything To Stay With A Companion
From Redditor Ghettoceratops:
I had a campaign last for two years once. The world I had created [called Adrigal] had been cursed with an undead plague by the God of the Dead as a sort of loophole to grow more powerful than his deity brethren. The curse didn't hold though and the PCs saw human kind return to normal, except for them. They remained undead, and since they existed in a state of neither living nor dead, they soon realized that they were the only ones who could stop this from ever happening again.
We had friends come and go, dear NPCs died, PCs grew stronger and closer. We had funny moments and sad moments. Moments of dire frustration and confusion. We had invested hours of our lives getting to know these characters. Then the day came. Having slain Death itself, they had one loose end to tie up: a void dragon threatening to assimilate the material plane with the ethereal plane. It was quite literally a battle of gods, and I remember it like it was yesterday.
The battle was hard fought and most of the level 16 party was down to single digit HP once the beast was dead. Having dispatched the universes greatest foe in his own domain, all that was left was to go back home. But there is a catch. The portal back to the material plane can only be held open from the ethereal side... one of them had to stay back. At this point I'm getting choked up, even though I had planned this for more than two years. The only female in our party starts to cry; then all the guys lose it. Our withered oracle (Cedar) speaks up and says he will do it, having seen a prophecy of sacrifice early in the campaign. He thought it was destiny.
The room falls silent.
Then our rogue speaks up, "I don't know about everyone else, but if Cedar isn't coming, then back there [the material plane] isn't much of a home at all."
I am like bawling at this point. In the end, the saviors of the universe chose rather to be banished from their home world, forever to be trapped in the ethereal plane, than to abandon one of their friends. As the portal slowly closed, and they watched their dimension slowly sink out of view, our bard flicked a coin through the crack in reality. (It was like a thing for him to flick a coin at anyone he had saved/helped).
We are playing another campaign now, set in the same world. And as long as I live, as long as Adrigal exists, if you look up to the northern sky on a clear night, you just might be able to make out the faint glimmer of a golden star. Sailors and navigators often use it for traveling purposes, and it goes by many names. Most call it the Token of Heroes though.Surprising move?