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20 Dungeon Masters Are Sharing The Most Surprising Thing Their Players Have Ever Done In Game

List RulesVote up the wildest actions done by PCs in these DM's DnD campaigns.

Dungeons & Dragons is a game whose potential is only limited by the creativity of its players and dungeon master. Needless to say, there have been innumerous amounts of hi-jinks that have occurred. This Reddit thread asked people what those shenanigans were in their campaigns, and the answers didn't disappoint. From trebuchets to ill-fated marriages, these are some of the funniest stories of players doing something completely out of the ordinary in a DnD campaign.

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  • 1

    Losing Everything To Stay With A Companion

    From Redditor Ghettoceratops:

    I had a campaign last for two years once. The world I had created [called Adrigal] had been cursed with an undead plague by the God of the Dead as a sort of loophole to grow more powerful than his deity brethren. The curse didn't hold though and the PCs saw human kind return to normal, except for them. They remained undead, and since they existed in a state of neither living nor dead, they soon realized that they were the only ones who could stop this from ever happening again.

    We had friends come and go, dear NPCs died, PCs grew stronger and closer. We had funny moments and sad moments. Moments of dire frustration and confusion. We had invested hours of our lives getting to know these characters. Then the day came. Having slain Death itself, they had one loose end to tie up: a void dragon threatening to assimilate the material plane with the ethereal plane. It was quite literally a battle of gods, and I remember it like it was yesterday.

    The battle was hard fought and most of the level 16 party was down to single digit HP once the beast was dead. Having dispatched the universes greatest foe in his own domain, all that was left was to go back home. But there is a catch. The portal back to the material plane can only be held open from the ethereal side... one of them had to stay back. At this point I'm getting choked up, even though I had planned this for more than two years. The only female in our party starts to cry; then all the guys lose it. Our withered oracle (Cedar) speaks up and says he will do it, having seen a prophecy of sacrifice early in the campaign. He thought it was destiny.

    The room falls silent.

    Then our rogue speaks up, "I don't know about everyone else, but if Cedar isn't coming, then back there [the material plane] isn't much of a home at all."

    I am like bawling at this point. In the end, the saviors of the universe chose rather to be banished from their home world, forever to be trapped in the ethereal plane, than to abandon one of their friends. As the portal slowly closed, and they watched their dimension slowly sink out of view, our bard flicked a coin through the crack in reality. (It was like a thing for him to flick a coin at anyone he had saved/helped).

    We are playing another campaign now, set in the same world. And as long as I live, as long as Adrigal exists, if you look up to the northern sky on a clear night, you just might be able to make out the faint glimmer of a golden star. Sailors and navigators often use it for traveling purposes, and it goes by many names. Most call it the Token of Heroes though.

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  • 2

    Fighting A Lich With An Army Of Undead Alcoholics

    From Redditor notokaycj:

    The party discovered an ancient ruin containing a massive relic that could open portals to other planes. The idea being it was like the castle in Mario 64, and they'd have various dimensional adventures while discovering the disturbing secrets within the ruins.

    Here's what actually happened.

    1) Open a portal to the Plane of Alcohol

    2) Build a pipeline out of the plane of alcohol.

    3) Set up a distribution center.

    4) Take over the national alcohol market by undercutting competition thanks to their low cost of supply.

    5) Establish a monopoly on all liquor.

    Great. THEN IT GOT WEIRD.

    6) Defeat an evil alchemist experimenting with undeath.

    7) Discover his formulas to turn living people into mindless undead.

    8) Put the formula... into the alcohol supply.

    9) Acquire an army of undead alcoholics.

    10) Use the army to fight the lich that they ignored for the whole campaign.

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  • 3

    Activating The Contingency Plan For When His Mount Perishes

    From Redditor RitchieRitch62:

    In one of my campaigns we had a knight who relied on mounted combat to be effective. He told me after creating his character that he had a contingency plan should his horse die, and all the details. His character came with a buff and mute armorer named Patsy and a little squire (whose name as far as anyone knew was squire). I was hesitant to add so many characters, but since one was mute I allowed it.

    Eventually his horse is killed and he turns a side eye to me and goes "I activate the contingency plan". All the other players are so confused and dying laughing, as he begins to execute his backup. He pulls a backpack harness out of one of his packs and straps it onto Patsy's back, then climbs in and grabs his lance, and yells "Yah Patsy!". He practically piggybacks the rest of the game in order to get his mounted combat bonus.

    One of the other players asked "is Patsy okay with this?" And he responded "Patsy has long dreamed of this day."

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  • 4

    Learning About Trebuchets To Serve Cold Revenge

    From Redditor PM_ME_UR_BULBASAUR_:

    I made my party start the game as commoners in a non-heroic kind of game.

    The party, as you would expect, struggled at first but had a general idea of what they wanted to do and as they leveled up, you could see how their actions affected their class choices. Inevitably we ended up with our fighters, priest, rogue and so on.

    All but one of the group. Let's call him Jeff. Jeff spent 12 levels on Expert (another non-hero class) and was - in comparison to the others, pretty useless. Jeff's character was bullied and berated for the entire game.

    Fast forward a while, and over the course of this game that has taken the better part of half a year, Jeff has been reading up on trebuchets and has become something of a real-life master of knowledge on the subject - his character has been dumping points in Knowledges and engineering and been reading books on trebs too, he wanted to be some kind of siege expert.

    Jeff's character got sick of the group and found a cunning way to load the group into his magical treb whilst they slept and he took watch.

    Jeff's character fired the party out of treb, thus ending the game as none of them had any kind of slow fall abilities and took a healthy amount of damage that they didn't survive.

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