It's hard to believe it's been 13 years, and Kingdom Hearts II is finally going to receive a sequel. We still don't know everything about the upcoming Kingdom Hearts III, but tidbits about the game have been leaking out for quite some time. Now that we've finally come to the reported year of its release we find ourselves with a few solid details, and a collection of burning questions.
The Kingdom Hearts fan base is as rabid as any (as evidenced by the compendium of Kingdom Hearts fan art), so it's about time they got some answers about what kinds of Keyblades they should expect to see and which beloved characters will be returning.
Beware, there are some mild spoilers for the game franchise ahead.
Sora's teammates, Donald and Goofy, seem to remain in your party in most worlds. This would be a stark departure from past titles, where they would've been forcibly swapped out. This trio has already been seen in five-person parties, fighting alongside Woody and Buzz, Rapunzel and Flynn, and Mike and Sully. This would allow players to level up the two fighters, uninterrupted.
One gameplay still clearly shows a party of five facing off against an army of foes. The heroic team is comprised of Sora, Donald, Goofy, Woody, and Buzz. This means the party cap limit has been increased to at least five, and may not have a limit at all.
It's conceivable they would allow for a group of seven in particular boss battles, namely when the Seven Guardians of Light face off against the 13 Darknesses.
It seems Sora doesn't have to completely clear a world before acquiring its specific Keyblade in Kingdom Hearts III. One trailer depicts Sora wielding the Monsters Inc. Keyblade while battling through the area's stages. It seems safe to assume gamers will receive a world-specific Keyblade earlier than they would have in the past.
The Toy Story world segments have showcased some incredible combat, specifically Sora's new power form. This new fighting mechanic allows the hero to transform his Keyblade into a giant hammer, delivering smashing attacks with a significant radius.
The Keyblade can also turn into a drill, which replaces traditional dodging with rapid underground travel in short bursts. Animations like this make combat a much richer experience, and each world seems to allow for greater transformation variety.