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13 Facts About The Halo Universe Most Fans Don't Know

Updated October 13, 2018 5.3k views13 items

The Halo franchise has become one of the biggest in gaming over the past two decades. Halo: Combat Evolved effectively launched the original Xbox console for Microsoft and set the tone for first-person shooters on consoles in a way that had not been done since GoldenEye 007 on the Nintendo 64. Most fans of the series, however, are probably be unaware of the fascinating Halo universe facts that exist outside of the basic Halo plot.  

The series has grown to encompass all forms of media outside of gaming, thanks to its huge fanbase and popularity. While hardcore players might be aware of the novels, television shows, and comics that provide extra material to enjoy, most will probably not even be aware that they exist. There are plenty of things about the Halo universe story that many fans will not know, and some trivia that may surprise even the most dedicated Halo players.

  • Halo Almost Didn’t Have A Multiplayer Mode

    Halo Almost Didn’t Have A Mult is listed (or ranked) 1 on the list 13 Facts About The Halo Universe Most Fans Don't Know
    Photo: Bungie

    When Halo was changed from an RTS to a first-person shooter, almost everyone at the developer was forced into working on it to meet a strict deadline and cut costs. This led to the project leads, Alex Seropian and Jason Jones, cutting the multiplayer aspect in the interests of saving time.

    When Michael Evans and Hardy LeBel, two employees who were working on Oni, heard about this, they set about resurrecting the mode by themselves. The finished multiplayer experience was completed in just the last couple of weeks before release, and was only included in the title at the very last minute.

  • Halo Began Life As An RTS For Mac

    Halo Began Life As An RTS For  is listed (or ranked) 2 on the list 13 Facts About The Halo Universe Most Fans Don't Know
    Photo: Bungie

    While Bungie created games for a number of different platforms during their early years, they specifically concentrated on the Macintosh with most of their titles. When they created a real-time strategy game called Halo, it was due to release on the Macintosh as an exclusive.

    The game was slated to feature a third-person perspective and give players the chance to direct troops against the enemy alien forces. Microsoft, however, showed interest in the title for its new Xbox console and acquired the developer. The game was reformatted into the more mainstream first-person shooter that fans love today. 

  • John Mayer Secretly Played On Two Halo 2 Tracks

    John Mayer Secretly Played On  is listed (or ranked) 3 on the list 13 Facts About The Halo Universe Most Fans Don't Know
    Photo: Bungie

    Halo 2 is widely considered to have one of the best videogame soundtracks of all time. While it was mostly the work of Martin O’Donnell and his partner Michael Salvatori, there were some notable inclusions from bands such as Breaking Benjamin, Incubus, and Hoobastank.

    However, one of the musical cameos remained a secret for a very long time. O’Donnell revealed in a 2014 documentary that singer-songwriter John Mayer played guitar on two of the tracks. Apparently, Mayer is a big fan of the series and it didn’t take much persuasion to get him to lend a hand off the books.

  • The Spartans Were Kidnapped As Children And Genetically Altered To Become Super Soldiers

    The Spartans Were Kidnapped As is listed (or ranked) 4 on the list 13 Facts About The Halo Universe Most Fans Don't Know
    Photo: Bungie

    While the Spartans in the Halo franchise may appear to be normal human soldiers inside metal armor, the truth is far more gruesome. In the novel Halo: Fall of Reach, it's revealed that Master Chief and his companions were actually kidnapped when they were just six years old and taken to a secret military facility.

    There, they were trained both physically and psychologically to become the best possible soldiers before being genetically altered through extensive biological and cybernetic augmentations. This gave the space marines (well, those that survived anyway) more strength, bigger bodies, greater intelligence, and the ability to interact directly with AI.

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