Frustrating video game moments can tarnish even the best entries. The original Halo is hailed as a masterpiece, but many fans and critics ignore the painful inclusion of the Flood. Crash Bandicoot is being enjoyed my multiple generations of gamers, thanks to an HD-remastered collection, and it's being praised yet again. But rose-tinted glasses keep these players from realizing the fault lies in the game's construction, and not with their inability to successfully complete the Slippery Climb stage.
These annoying problems don't just pertain to the odd incidents that leave gamers scratching their heads. There are full-on, infuriating, controller-throwing problems in some of the biggest and most revolutionary titles of all time. These terrible moments in critically-acclaimed games always stand out because the rest of the experience is so captivating.
Escort missions, terrible level design, jumping sections, and resource mini-games all rear their ugly heads in even the most spectacular entries. Seeing as the developers take such care and precision when crafting their worlds, the inclusion of these sections is both baffling and inexcusable.
Mario Kart can either be a fun, multiplayer gaming extravaganza, or initiate utter war between friends. The most despised element in the game is undoubtedly the blue turtle shell.
After someone works hard to secure first place in a race, the moment an opponent gets that blue shell - a weapon that automatically targets the person in front - the leader knows they're in for a world of hurt. And somehow it always manages to strike at the worst possible moment.
The Legend of Zelda: Ocarina of Time is not only a true classic, it's one of the most sublime gaming experiences ever created. Almost every moment is fantastic, which is why the Water Temple sticks out so much. The hate for this game's level is legendary, but the aggravation doesn't stem from one giant flaw: it comes from a multitude of small problems that compound together.
As players traverse through the flooded dungeon, they have to constantly travel up and down its three levels by equipping iron boots, and they're forced to pause the game and select them every time they want to do so. This becomes tedious quickly. Add in a map layout dependent on an inventory of small keys that are incredibly difficult to keep track of, and it's no wonder there are so many frustrated gamers.
While Crash Bandicoot can be played by everyone, it was mostly a kid's game, which made this level even more inhumane. The Slippery Climb stage consists of nothing more than a series of constantly moving platforms, which would be fine, except for the fact the camera was insanely unreliable. If Crash jumped even a millimeter too close to the edge of a platform, he slid off and the player had to start over again.
Eventually players either developed the divine reflexes needed to beat this level, or they gave up entirely. Either way, it's easy to see them being very angry by the end of their playtime.
While it may not have aged as well as some would argue, GoldenEye 007 was a revolutionary title that sparked a first-person shooter renaissance for console gaming in the '90s. While the campaign wasn't as memorable as the multiplayer gameplay, it was technically solid and had some fantastic moments. The Control level, however, was horrendous.
The Control level was one long escort mission, that culminated in a sequence where Bond had to defend Natalya from a gauntlet of soldiers. One of these mercenaries always managed to slip away from the player's line of sight, shoot Natalya, and force the player to start the horrible section all over again.