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The Most Frustrating Parts Of Great Video Games

List Rules
Vote up the video game moments that made you want to tear your hair out.

Frustrating video game moments can tarnish even the best entries. The original Halo is hailed as a masterpiece, but many fans and critics ignore the painful inclusion of the Flood. Crash Bandicoot is being enjoyed my multiple generations of gamers, thanks to an HD-remastered collection, and it's being praised yet again. But rose-tinted glasses keep these players from realizing the fault lies in the game's construction, and not with their inability to successfully complete the Slippery Climb stage.

These annoying problems don't just pertain to the odd incidents that leave gamers scratching their heads. There are full-on, infuriating, controller-throwing problems in some of the biggest and most revolutionary titles of all time. These terrible moments in critically-acclaimed games always stand out because the rest of the experience is so captivating.

Escort missions, terrible level design, jumping sections, and resource mini-games all rear their ugly heads in even the most spectacular entries. Seeing as the developers take such care and precision when crafting their worlds, the inclusion of these sections is both baffling and inexcusable. 

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    152 VOTES

    Mario Kart - The Blue Shell

    Mario Kart - The Blue Shell
    Video: YouTube

    Mario Kart can either be a fun, multiplayer gaming extravaganza, or initiate utter war between friends. The most despised element in the game is undoubtedly the blue turtle shell.

    After someone works hard to secure first place in a race, the moment an opponent gets that blue shell - a weapon that automatically targets the person in front - the leader knows they're in for a world of hurt. And somehow it always manages to strike at the worst possible moment.

  • Crash Bandicoot - Slippery Climb
    Video: YouTube

    While Crash Bandicoot can be played by everyone, it was mostly a kid's game, which made this level even more inhumane. The Slippery Climb stage consists of nothing more than a series of constantly moving platforms, which would be fine, except for the fact the camera was insanely unreliable. If Crash jumped even a millimeter too close to the edge of a platform, he slid off and the player had to start over again.

    Eventually players either developed the divine reflexes needed to beat this level, or they gave up entirely. Either way, it's easy to see them being very angry by the end of their playtime.

  • The Legend Of Zelda: Ocarina Of Time - Water Temple
    Video: YouTube

    The Legend of Zelda: Ocarina of Time is not only a true classic, it's one of the most sublime gaming experiences ever created. Almost every moment is fantastic, which is why the Water Temple sticks out so much. The hate for this game's level is legendary, but the aggravation doesn't stem from one giant flaw: it comes from a multitude of small problems that compound together.

    As players traverse through the flooded dungeon, they have to constantly travel up and down its three levels by equipping iron boots, and they're forced to pause the game and select them every time they want to do so. This becomes tedious quickly. Add in a map layout dependent on an inventory of small keys that are incredibly difficult to keep track of, and it's no wonder there are so many frustrated gamers.

  • Guitar Hero 3 - Through The Fire And Flames
    Video: YouTube

    Only masochists attempt to play "Through The Fire And Flames" perfectly on expert. Guitar Hero 3 was marketed on the premise that anyone could pick up one of their plastic instruments and feel like a rock star.

    The problem with this particular DragonForce song is that the guitar part, on expert, is a non-stop, carpal tunnel syndrome-inducing nightmare. This song is so complicated, and requires such immaculate precision, that men and women have lost their last shreds of sanity trying to play it to completion. 

  • GoldenEye 007 - Control
    Video: YouTube

    While it may not have aged as well as some would argue, GoldenEye 007 was a revolutionary title that sparked a first-person shooter renaissance for console gaming in the '90s. While the campaign wasn't as memorable as the multiplayer gameplay, it was technically solid and had some fantastic moments. The Control level, however, was horrendous.

    The Control level was one long escort mission, that culminated in a sequence where Bond had to defend Natalya from a gauntlet of soldiers. One of these mercenaries always managed to slip away from the player's line of sight, shoot Natalya, and force the player to start the horrible section all over again.

  • Grand Theft Auto IV - Hanging Out
    Video: YouTube

    Grand Theft Auto is a series about driving stolen cars around virtual open worlds, fighting the police, and enjoying vulgar stories steeped in social commentary. With that in mind, Rockstar placed an odd emphasis on character relationships within their stories. In Grand Theft Auto IV, players have to go on dates and play bar games to keep up relationships, when all they really want to do is blow up half the downtown area. 

    These side missions feel tacked on, and with a game that emphasizes the importance of freedom of choice, it can often feel like the developers are forcing players to engage with NPCs in a very specific way.