Nintendo has been entertaining millions of fans for generations, and it's not slowing down. Earlier this year, the Nintendo Switch officially overtook Super Nintendo with more than 52 million consoles sold - and it's still only their third best-selling console. Characters like Super Mario, Donkey Kong, and a multitude of Pokemon have become household names and appeared in dozens of games over the years. This has led diehard fans to concoct elaborate Nintendo fan theories about how all the games fit together.
Sure, most of these fan "theories" are really just ways to rationalize how the video games and the game industry have evolved over decades, but some of them actually make a lot of sense. A rare few have even been confirmed by the games' creators themselves.
Here's a selection of Nintendo fan theories that might make you look at the game differently.
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'Pokémon Red And Blue' Take Place After A Major War
If you've played 1998's Pokemon Red and Blue or its 2004 remake Pokémon FireRed and LeafGreen, you might have noticed something about Kanto, the game's setting: there are many children and older characters, but almost no adult males. On top of that, the character Red's father disappeared, and the character Blue is an orphan.
According to this theory from the Fan Theories Wiki - and many other places - the world is so depopulated because it's still recovering from a massive war. In this conflict, humans would have fought both with conventional weapons and using Pokemon themselves. In both FireRed and LeafGreen, one gym leader even mentions how electrified Pokemon saved his life during the war.
Other versions of this theory suggest that nuclear devices used in the conflict actually created the Pokemon. Either way, Pokemon could be a lot darker than it seems.Is this plausible?
- 2457 VOTES
'Majora's Mask' Is About The Five Stages Of Grief
Many fans noticed the main locations in 2000's The Legend of Zelda: Majora's Mask match up neatly with Elisabeth Kübler-Ross and David Kessler's Five Stages of Grief.
According to the theory (presented by Redditor u/yay855), when the residents of Clock Town learn that the moon is falling and argue over whether to cancel the Carnival of Time, it represents Denial. In the Southern Swamp, when the Deku Princess is abducted, the furious Deku King punishes her friends the monkeys, representing Anger. In Snowhead, the ghost in the snow temple tries to negotiate to be allowed to return to the living, representing Bargaining. At the Zora Temple, the singer Lulu is depressed after her eggs are stolen, representing Depression. Finally, Stone Tower Temple, the final temple, is where Link's journey wraps up, which represents Acceptance.
However, when Game Informer asked game manager Eiji Aonuma if this was intentional, he said it's a bit more complicated. According to Aonuma, every moment in the game is designed to evoke multiple emotions, many more than just those five.Is this plausible?
- 3588 VOTES
Master Hand In 'Smash Bros.' Is Game Director Masahiro Sakurai
To understand this theory, first you have to understand the Super Smash Bros. audience. For years, there have been two types of Super Smash players: the competitive players who train obsessively and compete for prizes, and the casual gamers who just want to see their favorite characters beat each other up.
Game director Masahiro Sakurai has long said the more casual Super Smash player is the game's core audience. When Sakurai made 2008's Super Smash Bros. Brawl easier to play, many saw it as an attempt to cater to the casual players. And the competitive gamers criticized the game.
If you know that context, the main conflict in Super Smash Bros. Brawl can be seen as a symbolic battle between competitive gamers and casual gamers, with Sakurai himself stuck in between. In the game, Master Hand, the series antagonist to this point, is now being controlled by the powerful galactic supernatural entity, Tabuu. The player must free Master Hand from his shackles and then defeat Tabuu for good. But according to Redditor u/20_percent_cooler, Master Hand can be seen as Sakurai himself, the series creator who's hemmed in by an increasingly demanding competitive gaming crowd.
The powerful Tabuu represents the competitive gamer faction, who wanted the series all to themselves, and the player character represents the casual gamers, who by defeating Tabuu are taking back their game series from the diehards.Is this plausible?
- 4814 VOTES
Luigi Is Much More Powerful Than He Lets On, And Mario Keeps Him In Check
In most adaptations, Luigi is depicted as Mario's timid and cowardly counterpart. But as one Redditor noticed, several of the more modern games have given Luigi surprisingly strong abilities.
In Super Paper Mario, Luigi is revealed to be the reincarnation of Count Bleck's great-grandfather, and thus the only living person capable of hosting the Chaos Heart, which can destroy the world. In Dream Team, Luigi is the only character capable of opening a portal into the dream world. In Paper Mario: The Thousand Year Door, Luigi is shown to be fully capable of going off on his own action-packed adventures without Mario. And in Mario and Luigi: Partners in Time, Luigi's compassion for others is so strong that the Aurora Block grows large enough to crush him.
Added together, those game moments suggest Luigi could be a very powerful being. So why does he always play second fiddle to Mario? Because Luigi also cares about people, and if he were to let his powers get out of control, Mario is the only person who could stop him.Is this plausible?