From atop his ivory tower in the sky, a man named Todd Howard, employee and resident wizard at Bethesda Game Studios, pondered how to appease both fans of science fiction and traditional fantasy. To achieve this lofty goal, he re-imagined the Fallout series by creating Fallout 3 and 4, as well as the modern Elder Scrolls titles Oblivion and Skyrim. And on the seventh day, Todd saw all that he had made, and it was good. Until it wasn't.
Stretching back to the cavemen of yore and comic-con goers of yesteryear, Fallout and The Elder Scrolls' fans have warred with each other, thirsting for fandom dominance over their much-hated rivals. And both parties have every right to be angry: after all, not all franchises were created equal under Todd's watch. No, he'd made a grievous error: he'd left The Elder Scrolls far inferior to Fallout. This list serves to accentuate that fact by giving you the top 13 reasons the Fallout franchise utterly trounces its Bethesda brother and remains the best open-world series to date. Check out the arguments below and vote up the ones that truly explain why The Elder Scrolls is inferior.
Your Character's Backstory Is Richer
A typical Elder Scrolls game starts off by making you a nobody from nowhere who's magically woken up on a boat, in a cart, or some other innocuous place that's leading to a destination where you'll be revealed as the game's savior. On the other hand, Fallout takes the time to give your character some (much needed) context and purpose. In Fallout 4, for example, you see your life before the game's big nuclear holocaust takes place, meaning you feel twice as wronged and thrice as driven to stop the bad guys after they murder your spouse and kidnap your child.
The V.A.T.S. System Is Super Fun
In a mechanic that plays out like a fusion of XCOM and Max Payne, the Vault-Tec Assisted Targeting System enables slow-mo cinematic gunplay that allows for probability-based targeting of enemy body parts. It allows players to pick an action from several options, such as targeting the head for an insta-kill or shooting weapons out of enemy hands. Each target area has a percent-chance to hit, throwing in a nice gambling element into the mix.
From the scope of your gun to the layout of your settlement's HQ, everything is customizable. You pick where the furniture goes, which grip to attach to your favorite rifle, what mod to equip your power armor with. All these unparalleled choice is directly under your control.
Everyone loves a good bit of science fiction, and imagining what places like Boston and Nevada might look like in two hundred years after nukes have wiped them out is a premise too interesting to pass up. Unlike The Elder Scrolls, the settings in Fallout games are geographic locations people actually live in when they place - places that would suffer serious consequences were a nuclear strike to befall them. That tangible danger makes the historical backdrops of Fallout much more exciting to explore than the generic fantasy provinces of The Elder Scrolls.