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10 Reasons 'Majora's Mask' Is The Creepiest 'Zelda' Game Ever Made

Updated January 30, 2020 50.6k views10 items

List RulesThe creepy events on this list are basically ordered chronologically by when you encounter them in the game.

If you're a big fan of the franchise, it's really hard to argue that Majora's Mask isn't the creepiest Zelda game ever made. Twilight Princess is dark, and Ocarina of Time has its moments as well, but with the moon falling from the sky and Link facing his impending doom, Majora's Mask simply doesn't have much competition when it comes to scary Zelda games. Between its soundtrack, creepy visuals, bizarre storytelling, and overall mechanic of fighting against time, Majora's Mask is disturbing in all the right ways. It's hard to even consider it a children's game, as its main theme seems to be the inevitability of death.

There are even theories about Majora's Mask that claim Link is actually deceased the whole time, although this is not officially confirmed by Zelda creator Shigeru Miyamoto himself. Here are 10 reasons why The Legend of Zelda: Majora's Mask is hands down the scariest Zelda game of all time.

  • 'Them'

    "They... They come at night... every year when the carnival approaches... They come riding in a bright, shining ball. A whole lot of them come down... And then... they come to the barn..."

    If this quote from Romani sounds terrifying to you, that's because it really is. In one of the side quests in Majora's Mask , you are tasked with defending Romani Ranch from... aliens?! That's right - as if this game weren't creepy enough, they had to throw aliens into the mix.

    Simply referred to as "Them," these aliens arrive at Romani Ranch two days before the Carnival of Time, with the intention of taking cows. At exactly 2:30 am, "They" will begin to appear at the ranch. Link's job is to fend off the aliens using his Hero's Bow, until 5:30 am, when the sun comes up and the invaders all disappear. If you fail in your task and "They" reach the barn, the cows, along with Romani, will be taken into a bright ball of light. If this happens, Link can come back to the ranch on the Final Day, where Romani has had her memory erased and can't remember anything of the night she was taken. Isn't this supposed to be a kids' game?

  • Pamela's Father

    At the top of Ikana Canyon, Link stumbles upon a music box house that has giant speakers attached to the top (although no music is playing.) When he first arrives and tries to open the door, he is denied by a voice on the other side, who tells him, "Keep away from our house! My father is not one of you!" However, once you've learned the Song of Storms and restore the water flow, the music box house will begin to play a creepy song, and the player hears the front door unlocking.

    When you enter the house, you quickly learn there is nothing of interest on the main floor, leading you down to explore the basement. It is here that you see a lone closet at the end of the room, where a half-mummified man suddenly bursts out of and begins to approach you in an awkward, stumbling manner. His mouth agape, he is clearly in pain, and it's not until the little girl, Pamela, bursts into the room and tells you to stop that you realize this man is her father.

    Pamela forces her father back into the closet, but once you play the Song of Healing for him, he is restored to his normal self. It is revealed that he went insane after venturing down into the well, where Link eventually must ascend himself. It's not often you get a happy ending in Majora's Mask, but even if this story ended up uniting a father and her daughter, it's still one of the creepiest segments of the game to play through.

  • The Garo

    "To die without leaving a corpse... That is the way of the Garo."

    Once Link manages to make it to Ikana Kingdom towards the end of the game, he is confronted by the Garo. These ghostly spirits were once enemies of the Ikana Kingdom, and although they perished long ago, they still haunt the kingdom and appear to Link if he dons the Garo's Mask. Although confused, they still understand that Link himself is not a Garo, remarking, "Master! You called!...!!!...What are you???"  The Garo will then form a ring of fire around themselves and the player, to keep Link trapped while they fight to the end.

    The creepiest part comes later when you confront the Garo Master mini-boss in the Stone Temple Tower. After you've defeated him, he pulls out a bomb and literally blows himself up right before your very eyes, leaving you with the departing words, "Die I shall, leaving no corpse. That is the law of the Garo." Suicide in a Nintendo title? Way to go, Majora's Mask.

  • Gomess

    The Stone Temple Tower in Majora's Mask is one of the hardest Zelda dungeons ever made, and the terrifying mini-boss, Gomess, has a lot to do with that. This phantom-like shadow monster is covered in bats that Link must disperse before being able to strike him, and he only appears once the temple has been inverted.

    Gomess is creepy enough in appearance, but what really makes him spooky is that he seems to symbolize the Grim Reaper, further adding to the theory that Link is actually deceased in Majora's Mask. In French, Gomess shares the name Facuheur, which translates to "death sword." The French term for Grim Reaper is la Faucheuse, and since Gomess is a cloaked figure who wields a scythe, it's impossible not to draw the comparison.