The Resident Evil series is one of the scariest, most haunting video game franchises of all time. From sudden jump scares, to eerie sound effects in the distance, Resident Evil games are clogged with tension.
From the first dark, eerie shot of a zombie, to the cattle-prod style shock scares (like the dogs jumping through the window), the original Resident Evil set the sinister, tense, mysterious tone of the series.
Games like Resident Evil 2 and Resident Evil 3: Nemesis upped the ante with bigger, more grotesque monsters, and traumatic moments like the bombing of Raccoon City.
Resident Evil 4 and Resident Evil 5 redefined the series, and took things in a more fast-paced direction. This gave us scary, action-packed moments like traversing Del Lago, or trying to evade the legendary chainsaw wielding villager.
The Resident Evil series has proved time and time again that they know exactly how to make us jump, and maybe even poop a little. From the atmosphere to the ambient sound effects, from the cryptic writing to the creepy enemies, Resident Evil has left its mark as one of the most enduring franchises in the survival horror genre. Certainly, no other videogame series provokes such visceral reactions from fans.
Beware Of Dog(s)
One of the defining moments of the series comes from the original Resident Evil. This was the first jump scare in the Resident Evil series, and absolutely no one saw it coming.
You're simply trotting down an empty hallway and BOOM -- out of nowhere a vicious dog jumps through a window and starts chasing you. Then, you sh*t your pants again a few seconds later as you try to escape and another dog jumps through a window. It's deeply upsetting.
Lisa Trevor is pretty terrifying in her own right. She was a human test subject for the Umbrella Corporation, and it left her horribly disfigured. So she killed a bunch of people and wore their faces as a mask to hide her grotesque figure. You know, like you do.
As if that isn't pants sh*ttingly scary enough, in the 2002 Resident Evil remaster for the GameCube, she kidnaps you and drags you back to her cabin in the woods. Check out the footage at 4:35 if you need an excuse for a fresh pair of pants.
"Oh Yeah!" * Read In Kool-Aid Man Voice*
Capcom really changed the formula with Resident Evil 3: Nemesis. The game simultaneously took place before and after Resident Evil 2, and featured a temporarily indestructible antagonist named Nemesis that burst through walls at random times like the Kool-Aid Man. It was this extremely potent and unique mixture of pants-sh*ttingly scary and just sort of annoying. Nothing has really matched it since.
Easy On The Licker
Resident Evil 2 was our first introduction to Leon Kennedy, the "zapping system," and a ton of creepy enemies like the Licker. And yep, its tongue is just as long and awful as you're imagining.
The scariest part about your first encounter with a Licker is that even though you know it's coming, it still scares the sh*t out of you. Just before your first encounter, you can see the Licker skitter across the window, foreshadowing your imminent doom. And the doom of your pants.