Few things in gaming have riddled lists, hatred of the gaming community and anxiety nightmares more than the laughing dog in Duck Hunt.
For those uninitiated, here's why we hate this dog:
As if our sense of insecurity and inferiority wasn't being developed well enough by our parents, Nintendo decided to make a landmark video game system that came with a game that includes a dog (an animal, whose poop you clean up after) that laughs at you when you fail.
And it's not just that the stupid dog laughs at you when you fail, it's the fact that BEFORE that, he'd been helping you all along. If anything, the part that hurts the most is the betrayal.
Imagine you and your friends are going out to pick up some chicks (or guys, or guys), and they'd been helping you out, lying about your profession, talking up your intelligence and doing everything they could to make you score. Then, by a perfectly reasonable turn of events, you fail. She completely shoots you down. You go over to hang out with your friends again. What do they do? Laugh their asses off at you.That's right, this game is a microcosm for the worst friends you will ever have, making this arguably one of the most infuriating video game lose/death screens of all time.
#44 on The Best Classic Video Games
Since you cannot truly and effectively die in Mario Kart 64, the "losing" screen is obviously when you've placed behind anyone you're playing with, including the "computer" (as my parents often called it).
So, here's a video of this death... wait for it... yep. That's right. They've basically instated the "No HomerS" rule on you.
Not only have you lost a game you've spent over half an hour playing already (if you've gotten to the ceremony screen), but you have to watch everyone else celebrating THEIR success.
Isn't that brutal? The Mario universe usually isn't this brutal... but wait... THERE'S MORE...
As you're sitting in the background, watching everyone else get their trophies, they send a freaking Bob-Omb to come blow you up. That's right, people, this ain't no kiddie show anymore. If you lose, you lose BIG.
Insult. To. Injury... and then more "Injury".
After THAT, they show you CRYING with a sign under you that says "what a pity".Definitely one of the most brutal lose-screens of all time cause Nintendo lays it on. THICK.
Before there was teabagging, there were fatalities.
Mortal Kombat's fatalities were the biggest "FU" you could give another player back in the day short of actually flipping them off.
If you were playing with a friend and did one, everyone laughed and reveled at the glory.
If you were playing at the arcade and did a fatality on someone, it was ON (not unlike Donkey Kong). The player either had to put in another quarter or leave in shame and hang their head low all the way home.
Whenever that happened to you, though, and you were the victim of the guy at the arcade whose parents hated him enough to pay him to stay out of the house for a few hours with laundry quarters so much that he was able to practice and then get REALLY good at Mortal Kombat... It sucked. Not only had you lost to a guy who could also probably kick your ass in real life, but you were out a few quarters you could have spent on Fun Dip.And now, to end this list, here's a montage of fatalities. Enjoy (and be glad that it's not you).
Metal Gear Solid is such a careful, slow, stealth-dependent game that whenever you die in it, it feels like someone just knocked over your award-winning sand castle and then pee'd in it.
To add infuriating rage to the fact that you're going to have to replay a stealth level (and really, NOTHING is more infuriating than having to replay stealth levels), you have an ear-prodding, sound-barrier-piercing voice come on your headpiece.No matter which character does it, it's always annoying. It sounds so much less like someone screaming because you're dead and so much more like your mom yelling at you for not taking out the trash when it is CLEARLY your brother's turn.