Updated November 25, 2020 18.6K votes 3.1K voters 84.3K views
Voting Rules
Vote up the items you believe gamers should stop complaining about. Vote down anything you believe is still a valid complaint.
Gamers are a fickle bunch. They are probably the most dedicated audience of consumers on the face of the planet and, while eager to please, they can also be quick to complain when something doesn't go their way.
This is a collection of the biggest complaints that gamers routinely make, with some food for thought as to why gamers should think otherwise... and spend more of their time leveling up, as opposed to speaking out.
Playstation vs. Microsoft. Nintendo vs. well, anyone under 40 really.
Gamers love to argue - gamers are competitive and for the most part hyper-critical and very intelligent. Still, there has to come a time and a place where we acknowledge that nothing of any substantial value results from arguing over what piece of hardware befits the avid gamer (we all know it's a PC anyway).
The console war should begin and end with whatever you decide to purchase - don't like a certain console? Great, don't buy it.
Admittedly, most of the "console war" complaints have been relegated to mere trolls. Still, it's worth mentioning that the console debate is probably the least productive conversation gamers can have - if not because it's so arbitrary and subjective, but because it has been engineered by blogs, websites, and companies to infuriate people into becoming more loyal towards their brand.
Nintendo gets a ton of haters mainly because they don’t “move with the times” or “make anything new” or they simply “make games for kids.”
The fact of the matter is that Nintendo, as a company, has more money than Sony (estimates are that Nintendo is worth about $18 billion). The argument that they don’t make anything new must assuredly be by people who don’t play the games – Mario Kart on the Wii U has evolved tremendous bounds from the original on the SNES – just because it shares the same name doesn’t mean it doesn’t offer a unique experience.
The Nintendo haters are usually the same people who consistently buy Assassins Creed,Call of Duty, or Madden every year… franchises that don’t make a tenth of the modifications with their IPs as Nintendo does.
The bottom line is, if you hate Nintendo it’s probably because you never liked Nintendo in the first place – you didn’t grow up with it or you simply don’t appreciate gameplay opposed to story/making you feel like a bad*ss.
It’s worth noting that while gamers consistently complain about DLC and making games that “aren’t for gamers” Nintendo hasn’t tried to do anything other than churn out great gaming experiences (i.e. they haven't sold out). You'd never see Nintendo do the same funny business that Konami and Kojima did with MGS or come close to releasing a broken game like EA has done with Battlefield or Ubisoft with AC Unity... just to name a few.
Gone Home, Stanley's Parable, and pretty much every Telltale game has created a new genre of "adventure games" in which interactive stories have taken the place of action-packed gameplay mechanics (in truth they've actually evolved from early Lucas Arts and Sierra Games).
"If the gameplay is really just a series of random quick time events and a drawn-out storyline that includes little to no skill... it's not really a game."
Maybe not to you, but to plenty of other people these games provide as much entertainment and value as the Rusts and GTAs of the world. The argument over whether a game is a game is, for the most part, another semantic debate that usually ends up only fanning small fires.
It'd be one thing if adventure games were being grouped into action genres, but they're not... they're in a category of their own, bringing in a whole new demographic/audience of gamers that enjoy story-driven experiences.
1) Every genre has an offering that provides a number of titles that require skill and patience (notice I didn't say "time") in order to complete. Dark Souls 2, Bloodbourne, God of War, Trials Fusion, H1Z1, Super-meat boy, Catherine, heck even Donkey Kong Country Freeze... These titles give any of the Ninja Gaidens, Zookeepers, and Battle Toads a run for their money.
2) What you're really saying when you complain that "today's games are too easy" is that you still prefer classic games, probably because they're less about the flash and flair and it's simply what you're most connected to or familiar with.
That's all fine... but call it what it is. Grouping what are probably the three most mainstream games (Call of Duty, GTA 5, Madden) into a silo that encompasses "today's games" is selling the current gen tremendously short and comes across as a mindless complaint.
With digital distribution (e.g. Steam) there are more offerings than ever: challenging, goofy, and just plain out bizarre. To make a blanket statement that goes so far as to say "games today are too easy" is simply incorrect (probably trolling), especially given that today's games are a fusion of roughly four decades of gaming.
Why do you hate an entire company? They didn't make your next gen console reverse compatible? They charged too much for their console? Their games suck...?
All of these might be rational reasons to you, but to go so far as to actively curse to eternal damnation and complain about every action a company carries forth seems kind of ridiculous. If you don't like Honda because their cars or ugly or Subaru because the gas mileage sucks, then don't buy one and move on with your life.
Microsoft haters aren't satisfied with simply not supporting Microsoft, they have to find ways to actively call them out, calling them sh*t-heads, anti-gamers, etc.
Sure, Microsoft might not be as hip to the square as Sony, whose recent PR maneuvers and gaming features (shareplay, the PS4's initial price point, etc.) indicate they may be more "gamer friendly," but who cares? It's Microsoft's problem if they create a disconnect between themselves and gamers.
Its very possible there are still a number of people who just like Titanfall or Microsoft's ecosystem - different strokes for different folks. Why complain about something that someone else likes but you don't?
868 votes
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801 VOTES
People Pretending To Be Gamers
Ten, maybe 15 years ago, people "pretending to be gamers" were few and far between, for a couple of reasons:
1) There was little, if anything, to be gained from pretending to do an activity that was considered socially isolating and for the most part "awkward."
2) Without social media, there was little means to project a (false) identity to the masses.
Today, gaming is a global brand and riding the wave can generate you followers and potentially attract advertisers who believe you have influence among "people who play games." Sure, it's a bit annoying to see someone trying to infiltrate your treehouse, perhaps tarnishing your community, but at the end of the day... who cares?
It's very easy to disassociate ourselves with people who don't know diddly about our community - most of the time they won't do much more than tweet a photo of themselves playing games or something of the like; they're not going to be interrupting your Twitch chat room or trying to friend you on Raptr.
Posers gonna pose; haters gonna hate. A good rule of thumb is to try and stay away from either of these groups.