A duel to the death, a clash of blades - a sword fight is one of the most thrilling parts of a story. But there are plenty of things movies get wrong about swords and sword fights.
Sword-fighting is an ancient art that has been developed over the course of centuries. In medieval and early modern Europe, the art of wielding different kinds of swords became a subject that well-to-do people, especially knights, studied. Manuals explaining the ins and outs of swordsmanship also made the rounds, and various schools of swordplay emerged. Being good with a sword often represented manliness, but some women took up arms, too, though you wouldn't necessarily know it from pop-cultural depictions of sword fights.
Indeed, even though sword fights are all over films, television shows, and video games, accurate sword fights are still few and far between. Instead of depicting duels in their complex, realistic glory, pop culture often sacrifices grounded accuracy for dramatic spectacle. From dangerous moves to unrealistic aspects of a fight, sword fighting myths prioritize what looks and sounds cool over what makes the most sense.
- Photo: Gurren Lagann / TXN1505 VOTES
When Sheathing And Unsheathing A Sword, It Makes A Metal-On-Metal 'Sching!'
The Trope: When pulled from its sheath or scabbard, a sword sings out to indicate its sharpness and craftsmanship.
Why Is It Inaccurate? Well-sharpened swords may make a sound when slicing through the air. But it's unlikely that pulling a sword from its sheath would have a similar effect. That's because, for much of history, sheaths and scabbards were made from leather and/or wood - duller, quieter materials. As historian Neil Grant points out, hard scabbards in the Middle Ages "were often lined with raw fleece," which would have further muffled the sound.
Metal scabbards were less common and more expensive before the 19th century.
Notable Offenders: Pirates of the Caribbean: Curse of the Black Pearl; The Lord of The Rings trilogy; The Elder Scrolls III: Morrowind; Devil May Cry; Dracula Untold.
- Photo: Kingdom Hearts II / Square Enix2405 VOTES
Duelists Cross Swords In A Blade Lock And Talk To Each Other
The Trope: Duelists, their blades crossed, stand face-to-face and talk.
Why Is It Inaccurate? If two people were engaged in a duel, it was because they wanted to fight - not because they wanted to chat or get to know each other better. Since sword-fighting was exhausting, combatants had to conserve their energy; chatting or swapping insults was not a good way to do that.
Most duelists also strove to present a smaller target to their opponent - so standing face-to-face to them, with blades locked, would have been ill-advised.
Notable Offenders: Kingdom Hearts II; the Star Wars franchise; The Legend of Zelda: Twilight Princess; Middle-earth: Shadow of Mordor
- Photo: Outlander / Starz3472 VOTES
Sword-Fighting In A Large Battle Always Becomes A One-On-One Duel
The Trope: In the heat of battle, two combatants somehow find one another and begin dueling one-on-one, despite the battle raging around them.
Why Is It Inaccurate? Battles are never neat, little skirmishes where each side is evenly matched. Historically, battles have been incredibly chaotic, with multiple people slashing and hacking at each other. Richard III didn't survive the Battle of Bosworth Field, for example, because multiple enemy soldiers likely attacked him at once.
Notable Offenders: The Patriot; Outlander; The Lord of the Rings: The Return of the King; 300
- Photo: Kill Bill, Vol. 1 / Miramax Films4385 VOTES
Swordsmen Spin Around And Do Acrobatics While They Fight
The Trope: While engaged in hand-to-hand combat, a duelist spins and somersaults around to avoid getting hit.
Why Is It Inaccurate? It's true that sword-fighting requires constant motion - standing motionless would make someone an easy target. But motion must always be purposeful. All of the intricate footwork, handwork, and bodywork outlined in medieval and early modern swordplay manuals was designed to be efficient and pragmatic.
Spinning was especially risky. According to the London Longsword Academy's David Rawlings:
Doing a spin when you're not engaged with the opponent's blade is insane, because you don't know what their sword is doing. And because you're so close and you don't know where their sword is, obviously they can cut you freely, because they're still facing you, they still have all of their requisite safety in their hands.
Aside from being tactically silly, flashy choreography wastes precious energy, since duels can be physically draining. Sword-fighting expert Roman Vučajnk reiterates that "nobody would have done it, sober, in real life."
Notable Offenders: Star Wars: Revenge of the Sith; Kill Bill Vol. 1; Warcraft (film); Bayonetta; Xena: Warrior Princess
- Photo: The Adventures of Robin Hood / Warner Bros.5460 VOTES
Fighters Aim For Each Other's Swords
The Trope: Two opponents fight by simply clashing their blades together.
Why Is It Inaccurate? The point of a duel isn't to tap blades together. Blades clash because the opponents are locked in a fight where they try to hit and block one another. According to one early modern sword-fighting manual:
[...] when he strikes, then parry that blow... and you shall quickly cut after that parrying.
Clashing swords is thus what happens during a fight, not the aim of the fight.
Notable Offenders: The Adventures of Robin Hood (Errol Flynn said in defense of his inaccurate swordplay, "I'm not a fencer. I'm a thespian."); The Legend of Zorro; The Princess Bride; Troy; Highlander
- Photo: Avatar: The Last Airbender / Nickelodeon6343 VOTES
Bending Backward Beneath A Swinging Sword Is A Good Defense
The Trope: In the heat of a duel, a fighter manages to bend backward to avoid a blade that passes directly over his or her face.
Why Is It Inaccurate? Duels were absolutely full-body fights where opponents would have to deploy a full range of motion to avoid getting hit. That includes ducking. But dropping into a crouch was safer than "bending at the waist," since it was a deeper defensive fall to better avoid an opponent's swing. Bending backward would also expose the torso, making the combatant more vulnerable to injury.
Notable Offenders: Avatar: The Last Airbender; Game of Thrones; Star Wars: The Last Jedi