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Total Nerd The Top 10 Worst Team Fortress 2 Weapons  

362 votes 107 voters 1.1k views 10 items Embed

List Rules Any weapons that are annoying to play with, annoying to play against, or just flat-out are bad weapons are welcome on this list.

Team Fortress 2 is famous for its wide variety of weapons, and extensive customization.

But, for every good weapon in the game, there is a crappy one. And not just weak or useless, some weapons in this game are ANNOYING. 

If youre a new player, or looking to start playing TF2, I'd recommend steering clear from any of the weapons on this list. 
The Sun On a Stick is listed (or ranked) 1 on the list The Top 10 Worst Team Fortress 2 Weapons
Photo:  uploaded by StephenLong
28 12

The Sun On a Stick

This is a pretty lame bat. 

It deals 25% less damage than stock bat, but deals crits to burning enemies.

The only chance this weapon has at being useful is if you have a pyro on your team... Even then, this doesn't do that much damage (25ish on a nonburning enemy, around 70  on a burning one).

Even if you come across a burning enemy, chances are they are close enough to death that they can be finished by a scattergun shot, or they are about to die from the burning itself.

This weapon is nothing more than an advertisement for Rift, and is just a cheap gimmick. It is functionally useless.
Sharpened Volcano Fragment is listed (or ranked) 2 on the list The Top 10 Worst Team Fortress 2 Weapons
Photo:  uploaded by StephenLong
22 11

Sharpened Volcano Fragment

For what its worth, this awesome looking thing might be the most bad-ass looking weapon in the game. Too bad that its entirely useless outside of medieval mode. (And even then there are better options).

This weapon lights people on fire on any hits (At the penalty of 1/2 damage).  For the pyro, this is entirely useless. The pyro is ALWAYS going to have a flamethrower on hand, which will probably dish out more damage than the fragment, and without getting within melee range.

In Medieval mode, the axe is at least partially more useful, seeing as the only other way to ignite foes is with flaming huntsman arrows. The issue is, anytime someone dies in medieval mode, health kits drop, extinguishing the flame. Pretty much any other pyro axe (with the exception of the axtinguisher) will do more damage in Medieval mode.

If this weapon was for another class, I could see it being interesting to use. But for the pyro, its redundant, and is almost useless. At least it looks amazing. 
The Righteous Bison is listed (or ranked) 3 on the list The Top 10 Worst Team Fortress 2 Weapons
Photo:  uploaded by StephenLong
23 17

The Righteous Bison

What immediately strikes me as odd about this weapon is how it seems to immediately grab the attention of new players. Pretty much every soldier I've seen that is new to the game uses this gun. And other than the novelty of a laser pistol, I just don't get why.

First and foremost, the Bison's shots are laughable. They are incredibly slow and incredibly easy to dodge. Even with its penetration and immunity to airblasts, pretty much any player who sees this coming can dodge it.
And even if you DO manage to land a hit, it does around a measly 30 damage with each hit! Even at maximum range, with maximum damage dropoff, the rocket launcher outclasses it with around 50 damage per shot (With faster projectile speed and a splash radius too, I might add). 

Easily dodgeable, and peashooter damage... the only reason to pull out the bison is for the novelty of a laser pistol. 
The Big Earner is listed (or ranked) 4 on the list The Top 10 Worst Team Fortress 2 Weapons
Photo:  uploaded by StephenLong
20 18

The Big Earner

I just dont understand why this knife exists. 

I could see it being useful if ammo didn't add to spy cloak, but it does. Heck, it adds more than the Big Earner's kill bonus does. 
Any spy worth their salt should be able to quickly grab any weps their victims happen to drop, or any ammo caches around the map.

The penalty that comes with it is surprisingly steep too, considering the spy's already low health. I could understand it a bit more if it was a penalty closer to 10, maybe 15 health (a la the Sandman), but a whopping 25 health detriment just for some extra cloak is an abysmal trade. If you really want oodles of extra cloak, just use L'etranger and the Cloak & Dagger. 

A steep penalty for a sub-par boost, the Big earner is definitely NOT the knife you should ever want to use.