The history of video game controllers is a winding path full of many failures. Many designs you might have loved as a kid have since been forgotten. Some controllers were just too dang expensive to succeed. Some still just failed to be as inclusive as they could have been and were abandoned.
Inclusively is a funny thing for controllers, as 10% of the world's population is left at a severe disadvantage when using the average controller. The significant number of left-handed people who love video games may wonder, are there left-handed controllers?
For the majority of right-dominant gamers, the question at hand may be, why is the d-pad on the left-side of the controller? To answer that question we'd need a quick explanation of video game controller design. Luckily that's what this list is all about.
Executing Commands — Using Buttons — Requires More Dexterity
Controlling Movement Requires Less Dexterity Because There Is Visual Feedback For Your Hand Movements
Using Buttons Has No Visual Feedback And Is Therefore More Difficult
When You Aim In A Shooter, You Always Use The Right Stick—Because Most Players Have More Dexterity In Their Right Hand
Game Controller Design Started With Two Switches And A Button On 'Spacewar'
Atari Patented The Joystick In 1978