The Worst Amusement Park Rides To Get Stuck On

Voting Rules
Vote up the rides you'd least want to get stuck on.

While uncommon, amusement park mishaps do happen and they occasionally leave innocent tourists trapped on rides for hours on end. When it comes to the worst rides to be stuck on, the possibilities are endless. Imagine enduring a grueling theme park line only to have a pleasant experience go horribly awry. Who would want to be left teetering on the edge of Splash Mountain or enduring the eerie gaze of animatronic eyes on It's A Small World for hours on end? Here, you can help decide which rides would be the absolute worst to end up trapped on in the event of a malfunction. 

There are some annoying rides to be stuck on where you'd face the possibility of being serenaded for hours on end by grating music or overstimulation via dazzlingly bright imagery. There are also the truly bad and even dangerous situations you could find yourself in. Imagine being stuck upside down, suspended from towering heights, or being held back from certain death by an incredibly uncomfortable shoulder strap. As you imagine undergoing such unpleasant experiences, be sure to vote up the worst amusement park rides to get stuck on below! 

Photo: wikicommons
Ranked by
  • X- Scream
    Stratosphere Las Vegas
    184 votes

    Why It Would Suck:

    -Stuck on a giant teeter-totter for drunk people, dangling helplessly in the Vegas sun, 866 feet off the ground and 27 feet from solid ground of any sort.

    -High possibility that you are intoxicated and trapped on a ride for an indefinite period with no access to a restroom. 

  • Insanity: The Ride
    Stratosphere Las Vegas
    162 votes
    • Opened In: 2005

    Why It Would Suck: 

    -Your life would literally be in the hands of a massive mechanical arm extending out 64 feet over the edge of the Stratosphere Tower in Las Vegas.

    -Dangling over the old Las Vegas strip from 900 feet for an indefinite period of time.  

  • X2


    Six Flags Magic Mountain
    132 votes

    Why It Would Suck: 

    -More or less designed specifically to give you a complete sensory overload.

    -Not only does the coaster include all sorts of odd angles and headfirst drops, the seats also rotate 360 degrees, so who knows what position you could end up in if stuck.

    -There are flame throwers. Yes, really. 

  • Green Lantern

    Green Lantern

    Six Flags Great Adventure
    154 votes

    Why It Would Suck: 

    -Requires you to remain standing as you careen through the air, held in place merely by an uncomfortable bicycle-like seat and a shoulder harness. 

    -High odds of getting stuck upside down or in a super uncomfortable position with the shoulder strap digging into your flesh as your only hope of survival in the event of a malfunction. 

  • Superman: Escape From Krypton

    Superman: Escape From Krypton

    Six Flags
    135 votes

    Why It Would Suck:

    -Not for the faint of heart in general, whether it gets stuck or not. If you should however, there's a chance you could end up stick 415 feet off the ground. 

    -There's also the whole launching straight up at 90 degree angle while backwards part. Should you get stuck during the initial launch, you'd be forced to stare hundreds of feet down, right at the ground.

  • Kingda Ka
    Six Flags
    112 votes
    • Opened In: 2005-05-21
    • Ride Type: Roller coaster
    • Height (m): 139.0
    • Max Speed (km/h): 206.0
    • G Force: 5.0
    • Drop (m): 127.0

    Why It Would Suck: 

    -If the slight chance of getting stuck 45 stories in the sky is your idea of a good time, then riding North America's tallest roller coaster is a gamble for you.

    -If you don't make it to the top, you'll find yourself face to face at a 90 degree angle with the sun.

    -Or perhaps stuck at any point along the 270 degree spiral that leads back down.

    -Or somewhere along the 129 foot camel hump.