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The First Zelda Game Where Zelda Was The Protagonist Was Absolutely Bonkers

Updated November 20, 2017 3.8k views14 items

Chances are, you've never played Zelda: The Wand of Gamelon and frankly, you're much better off for it. That's because it's widely considered to be the worst Zelda title – and simply one of the worst games, period – of all time. Part of the reason you may not have heard of the game is that the console it was on was an obscure disaster.  

The Philips CD-i was an early '90s CD player/gaming console hybrid with some laughable '90s internet capabilities. Think "you've got mail."

Both the system and the game were failures, which is a shame because The Wand of Gamelon is one of the few games in which Zelda is the protagonist. The Legend of Zelda series may feature some questionable logic at times, but this game is riddled with mind-boggling creative decisions. Here is all the insanely wacky stuff from Zelda: The Wand of Gamelon that you just have to see.

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  • It Was Made For A Failed Video Game System That Cost The Company $1 Billion

    Photo: Evan-Amos / Wikimedia Commoncs / Public Domain

    The Philips CD-i is, essentially, a gaming console that doubled as a beefed up CD player. It was developed in the mid-'80s and released in 1991. It was one of the first gaming systems with Internet connectivity, but the console was ahead of its time as reliable Internet connectivity (especially that required for gaming) wasn't yet readily available. 

    The other part of the problem was that it was a CD player first, and a gaming console second. It sold one million units in total and cost Philips $1 billion.

  • The Voiced NPCs Berate Players

    Developer Animation Magic was a little overzealous when they were handed the (1991) processing power of the CD-i, so they implemented voices for the non-playable characters. The characters just kind of pop up and scream at you, making it more of a jumpy horror game than was probably intended.

  • Most Bosses Can Be Defeated With A Single Hit

    The game pretty much revolves around fetching magical items, and many of these exist solely to defeat bosses with a single blow. Throw the Shroud at Gibdo the mummy and boom, he's toast! Okay, but then what's the point of having bosses?

  • Ganon Is Some Sort Of Toad-Ape Hybrid

    But like, what the hell is he supposed to be? Admittedly, Ganon is a sorcerer who can transform into beasts, but why would he take the form of the evil alien from Space Jam? It seems like there are more intimidating options available.